Space Engineers

Space Engineers

Airlock Manager
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Update: 3 Oct, 2015 @ 7:41am

- updated instructions in code.

Update: 3 Oct, 2015 @ 7:30am

- script is now entirely aware of door state (no more guesswork)
-- this also removes the need for the the tag "C>"
- timer is now set for ticks (trigger now) instead of secs, to increase reaction rate.
-- multiply your "D>" and "A>" settings by 60 (ticks per a sec at normal game speed)

Update: 7 May, 2015 @ 2:19pm

- improved accuracy of pressure detection, to help prevent air loss when opening hangers

Update: 6 May, 2015 @ 6:00pm

- added lights for airlocks
- added default state override for individual doors when an airlock is in passive mode.
- changed "Debug" to "Debug Airlock" to reduce conflicts

Update: 5 May, 2015 @ 12:23am

Bug Fix: doors now close when hanger(Sector) depressurizes

Update: 3 May, 2015 @ 12:59pm

- updated in script instructions
- removed wasteful white spaces

Update: 3 May, 2015 @ 12:43pm

- added sub groups for sectors (to allow, separated controls)
- added hanger functionality for sectors
-- uses lights for toggling doors states

Update: 2 May, 2015 @ 6:51pm

- Bug Fix: (de)pressurizes during auto-delay. (as opposed to after)

Update: 2 May, 2015 @ 1:58pm

- added interior emergency airlocks
- added airlock breach detection (WIP)
- can now assign multipule LCDS to display debug info

Update: 30 Apr, 2015 @ 4:51pm

- Re-hauled a major section of code, for the better.
- Airlock behavior is more stable, and less likely to get confused.