The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ultimate Alchemy and Tree & Bush foraging. DLC
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Update: 20 May, 2018 @ 7:22pm

Minor bug fix with saltrice in the air at ice water jetty.

Update: 9 Sep, 2016 @ 12:48am

Better percieved forest diversity like individual tree species name, some previous error and compatibility fixes, as such, this mod does not change the Elven Smithing perk anymore and will not clash with a mod that does.

Update: 28 Mar, 2016 @ 9:53pm

This should fix problems with ash and clay deposits in Solstheim.

Update: 20 Jan, 2016 @ 7:47pm

New discoverable Double distilled skooma recipe.
Skooma is more powerful, and gives 25 carrying bonus, but also has a stronger stamina drain over time.

Alcohols now are grouped together in your inventory so it's easier to find them. Some names have been shortened to accomodate this.

The Argonian blood wine still gives Argonians a full stamina boost along with the heal over time, but the text has been removed from the bottle, so it doesn't get confusing for non-Argonians.

It's now possible to find stray arrows in bushes and trees every so often.

The sound bug with the driftwood log has been fixed.

Update: 17 Jan, 2016 @ 7:10pm

A compatability patch when used with my hunting mod.

Update: 16 Jan, 2016 @ 8:42pm

A tiny compatibility fix for my latest mod, just one bush removed from the game.. oh the humanity!!!

Update: 30 Sep, 2015 @ 7:22am

Tiny bug fix with housing logs.

Update: 26 Sep, 2015 @ 7:51pm

Sawn Logs can be created at the Carpenter's table. 4 firewood=1 sawn log. More downed logs are available to forage from. More bread recipes. Cooking nodes in the Winking Skeever and the Morthal Inn. The Morthal homestead has a windmill already made.. will try to make it buildable at a later date, haven't figured out how to do that yet

Update: 20 May, 2015 @ 2:56am

minor bug fix, a few more harvestable bushes.

Update: 18 May, 2015 @ 6:47am

Compatability update with my new mod (Ultimate Smithing, etc) allows the cooking of tree saps in this mod into resin in the smithing mod. In order to do so you must cook 2 tree saps into 1 spriggan sap, then you can make the resin. Added a grainmill and cookstation at Darkwater Crossing, and some bushes here and there.