The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Ultimate Alchemy and Tree & Bush foraging. DLC
55 Comments
Kad 19 Feb @ 11:12pm 
any chance of nexus... ? mine doesn't seem to be picking it up, and I luv your mods. Many thanks
dragonloverlord 21 Jan @ 1:45pm 
Yes LE only far as I can tell as last I used I was on LE.
aasterling 20 Jan @ 4:43pm 
This is for Oldrim, right? Not Special Edition?
Kad 11 Mar, 2022 @ 4:57am 
yay now have SSE can use your super mods many thanks
:purplekitty: :slimetabby: :Ebonheart:
spkippy 5 Oct, 2019 @ 7:32am 
Has anyone found an efficient way of collecting tree sap? For instance is there a way to put a spigot in a tree and harvest sap from time to time? Or is it possible to make tree sap plantable?
El_Tres  [author] 4 Mar, 2019 @ 1:57am 
I quit uploading to nexus, it was too much of a hassle. I can sen you files you need if you want. PM me your email or we can do over Facebook messenger too.
Myfi 12 Feb, 2019 @ 7:12am 
Is there somewhere to get this mod other than the steam workshop? I've stopped using the workshop since it's been consistently buggering my install - but I know this mod's fine, I just can't find it on nexus.
El_Tres  [author] 20 Apr, 2018 @ 10:13am 
Sorry I can't comment of compatibility issues, I don't test these with anyother mods besides my own.
DurneGirl 18 Apr, 2018 @ 7:04pm 
Would this go good or clash with iNeed?
El_Tres  [author] 6 Jan, 2018 @ 6:14pm 
If you have my hunting mod it is an "upland game breast" basically since the pheasants can't be hunted I added that as a way to simulate hunting for birds, other than eagles etc. Steel and iron arrows simulate lost arrows by hunters, fights, etc.
Nakigara1985 5 Jan, 2018 @ 10:12am 
It's alright man. but it's pretty weird harvesting from shrubs and getting pheasent breasts? Steel and iron arrows? LOL
Kad 3 Jun, 2017 @ 4:05am 
Love your mods El_Tres, Have your 'old' one and love it, just that seeing this one made me appreciate your work more.:steamhappy:
El_Tres  [author] 1 Jun, 2017 @ 9:05pm 
There is a version that does not require DLC, but I don't update it anymore.
Kad 1 Jun, 2017 @ 5:32pm 
so so kewl, wish it was available without dlc, but at least I have the other ones :) many thanks for your efforts in helping us :)
El_Tres  [author] 9 Sep, 2016 @ 5:45pm 
Oh, Also if the tree is "dead" there is a better chance that you will only get firewood, or items that would be on dead trees. This has always been the case, I just hadn't differentiated between live and dead before in the interface.
nkruger31 9 Sep, 2016 @ 7:27am 
Cool, that works too.
El_Tres  [author] 9 Sep, 2016 @ 4:25am 
Oh and i made a mistake earlier "Harvest" is hard coded. So it will say
"Havest Pine" or "Harvest Log" etc..
El_Tres  [author] 9 Sep, 2016 @ 12:29am 
I decided to just be more specific about what the species of the tree is that you are harvesting.. this will create a bit more percieved diversity in the forest.. There are now pines, firs, highland pine, stone pine, aspens, etc.. I also used TES5edit and removed some of the errors that were present.. I'm hoping the edits don't cause any bugs. let me know.
nkruger31 8 Sep, 2016 @ 8:56am 
How about just "Gather" for trees and logs?
El_Tres  [author] 5 Sep, 2016 @ 11:26pm 
So then what do think it should say? "Gather" is hard coded, it cannot be removed.
nkruger31 5 Sep, 2016 @ 10:33am 
(A) is the botton I use for interaction (it's irrelevant information, I don't remember why I included it)
El_Tres  [author] 2 Sep, 2016 @ 7:57pm 
Which logs and trees? None of them have (A) in the description in my version.. yes it will say "Gather Harvest Wood" that is not a bug
nkruger31 1 Sep, 2016 @ 1:24pm 
Uh, logs and trees give me this prompt:

Gather Harvest Wood
(A)

Which kindof ruins the mod for me :^/
Can you fix this error please? Other than that, this mod is perfect.
martic 27 Mar, 2016 @ 12:15pm 
Thanks!
El_Tres  [author] 27 Mar, 2016 @ 3:02am 
Also the bear gall is from the Hunting mod, not this one. When you have several of my mods, the alchemy ingredients will interact with each other.. there is a combo for 'fortify alchemy' for instance.
El_Tres  [author] 27 Mar, 2016 @ 2:58am 
You can eat the bear gall and the M. ash raw to get the first effect. As of right now there isn't another ingredient that combines with them to make a potion. I intend to keep updating the mod and can add other ingredients.
martic 25 Mar, 2016 @ 11:36am 
I'm really enjoying this! Question, is there an ingredient that adds in with Bear gall for persuasion or or M. ash for waterwalking?
dragonloverlord 12 Mar, 2016 @ 3:05am 
El_Tres If you ever need any help with this mod be it bug fixes or otherwise feel free to send me a friend request. Although I might not always be readily available due to college programming classes but I will still help out the best I can. If I happen to find anymore bugs in your mod I will let you know as well.
El_Tres  [author] 26 Feb, 2016 @ 3:28pm 
Ok thank you! I could never figure out why I couldn't get it to work. I will try to fix it soon. Meanwhile you can still mine them manually with a pickaxe.
dragonloverlord 26 Feb, 2016 @ 9:39am 
El_Tres I have found a error in your mod in the script ClayAndAshScript on line 79 you should have an "else" there in order to enable the player to mine via animation instead of manualy. otherwise great mod!
El_Tres  [author] 28 Jan, 2016 @ 11:31pm 
Correction the names were changed to "Wild Saltrice" and "Ashen Saltrice" which to me are in the same genus as the Morrowind saltrice, but are different species. Similiar to how there are many different types of rice, such as upland rice, cargo rice, short grain rice, etc.
El_Tres  [author] 28 Jan, 2016 @ 11:15pm 
Yes, "spiky grass" was changed to Saltrice, which was the real name for the plant in Morrowind. Also there is an Ashen Saltrice plant that resembles the plant and can be used similiarly in cooking and alcohol recipes, but has slightly different alchemy effects. You can just change the names of those if you want, but in this mod there are many more saltrice nodes that were in the original master files.
viirinsoftworks 28 Jan, 2016 @ 10:09am 
I see saltrice bread, and get excited! But, do you have a saltrice plant somewhere and a saltrice ingredient? I ask because I'm trying to piece together one of my own mods using others resources (with permission of course) since apparently we aren't allowed to export from MW/OB and my art is terrible.
El_Tres  [author] 27 Jan, 2016 @ 12:13am 
No, there is a great mod out there that works with this though, here is the link. Also I have found the Nothern Ranger camp set invaluable if you like being out in the woods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=163120871
Master Mage 26 Jan, 2016 @ 10:42pm 
does this come with a portable alchemy set?
El_Tres  [author] 20 Jan, 2016 @ 7:51pm 
new update, check the changelog
El_Tres  [author] 17 Jan, 2016 @ 7:36pm 
I have found some load order compatability problems with my Skyrim mods.. If you have a mod that changes the weight of objects in the game, such as "Lighter Supplies Materials ETC" or "Weightless Gems" please load that higher than my mods as my mods have extensive reworking of the same items. Thanks.
kluetheenigma 4 Jan, 2016 @ 10:22pm 
appreciate it:steamhappy:
kluetheenigma 4 Jan, 2016 @ 10:21pm 
cool thanks i followed u
El_Tres  [author] 4 Jan, 2016 @ 10:14pm 
did realize it was like that.. i changed it.
kluetheenigma 4 Jan, 2016 @ 9:24pm 
oh ok thanks your mods are really cool just wish i could see ur others. but ur profile is private.
El_Tres  [author] 4 Jan, 2016 @ 8:51pm 
Also there are new cooking recipes. Some recipes require that you have the ingredients with you.
El_Tres  [author] 4 Jan, 2016 @ 8:50pm 
You need a certain amount of alchemy skill to brew alchohols, skooma and a couple other items are created when you take the experimenter perk.
kluetheenigma 4 Jan, 2016 @ 6:50pm 
I dont understand what the mod adds besides bush foraging how do i like craft these things you guys are talking about
El_Tres  [author] 15 Nov, 2015 @ 12:39pm 
It's possible, I've had to take a break right now.. will get back to them soon.
CrypticalCoop 9 Nov, 2015 @ 5:56pm 
Will your mods include rotten ingredients?
MisterB Plays 18 Oct, 2015 @ 8:50pm 
If I put this before my game overhaul, will that override your alchemy tree.. Cause i really wouldn't want to give up my own alchemy tree from SPERG.
El_Tres  [author] 26 Sep, 2015 @ 7:52pm 
New update. Sawn Logs can be created at the Carpenter's table. 4 firewood=1 sawn log. More downed logs are available to forage from. More bread recipes. Cooking nodes in the Winking Skeever and the Morthal Inn. The Morthal homestead has a windmill already made.. will try to make it buildable at a later date, haven't figured out how to do that yet
El_Tres  [author] 12 May, 2015 @ 6:27pm 
I highly suggest also getting my Ultimate hunting mod, which compliments this one well.
Rory19K98(>‿◠)✌ 12 May, 2015 @ 10:19am 
This mod is becomign more and more awesome. Im starting an alchemist charecter soon and this mods a big help thanks :)