Arma 3
(CO30) Evolution-A3
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Update: 26 Apr, 2020 @ 5:59pm

Added DRO skill levels
Tweaked AI spawn limits
Removed MHQ
Fixed base respawn

Update: 25 Apr, 2020 @ 4:27pm

Removed blastcore requirement.

Update: 13 Jan, 2020 @ 5:10pm

Reupload to fix playable bug.

Update: 10 Dec, 2019 @ 2:33pm

Hotfix for showstopping issues; mission runs again!

Update: 28 Jun, 2015 @ 9:02am

- [NEW] AO's completed from past session get BLUFOR marker.
- [BUGFIX] Mission no longer gets stuck in error loop.
- [CHANGE] Removed OPFOR snipers until I find alternative to broken BIS_fnc_Overwatch.
- [CHANGE] Added OPFOR CAS to INIT arrays for customization/mod usage.

Update: 27 Jun, 2015 @ 11:48am

- [NEW] Time multiplier parameter, accelerate time to play in all scenarios!
- [NEW] Support Assets: UAV, UGV.
- [NEW] OPFOR now has random emplacements across AO.
- [NEW] OPFOR may have snipers in/around AO.
- [NEW] Added hints for support assets upon unlock.
- [NEW] Players auto-report and spot OPFOR radio tower and officer. Task positions update globally.
- [NEW] Mission parameter to mark active OPFOR sectors on map.
- [NEW] Mission persistence: addon-less mission saving saves scores and completed AO's to server profile.
- [NEW] Added TPW Radio, Air, Boats, and Cars.
- [BUGFIX] OPFOR mines don't spawn on top of each other anymore.
- [BUGFIX] OPFOR infantry no longer auto-delete after being killed.
- [BUGFIX] FARPs/MASHs now have a working arsenal loadout box.
- [BUGFIX] MHQ does not disappear anymore.
- [BUGFIX] Support assets now correctly fire at targets in dedicated environments.
- [BUGFIX] OPFOR Officer cannot be "captured" after he already is captured.
- [BUGFIX] Fixed officer KIA notification (error: no unit).
- [BUGFIX] AT Mines on roads go in general directions of road now, not across them.
- [CHANGE] MHQ now respawns like all other assets, wrecked in field, but is unusable until repaired.
- [CHANGE] Available equipment at FARPs/MASHs are limited to owner's rank, not individual player.
- [CHANGE] Player FARP/MASH crate updates on owner's respawn.
- [CHANGE] Players cannot utilize MHQ when it is in need of repairs.
- [CHANGE] Players can teleport back to HQ from the MHQ.
- [CHANGE] Number of AO's can be set to 0 (side missions only).
- [CHANGE] Temporarily disabled HitFX due to sound include bug.
- [CHANGE] Support requests now open map and request coordinates - no more bombing yourself!
- [CHANGE] Moved player map markers to onEachFrame instead of loop, performance impact? +/-?
- [CHANGE] Increased max number of possible minefields.
- [CHANGE] OPFOR now have their own mines "revealed" to them, so they shouldn't walk on them!
- [CHANGE] Init.sqf now has arrays of units, change them to change the OPFOR faction and/or use mods.

Update: 10 Jun, 2015 @ 7:42pm

[NEW] Difficulty mission parameter.
[NEW] Radio Tower now uses composition instead of just a radio tower.
[NEW] Player's now have access to AI-driven support assets, depending on rank.
[NEW] CROSSROADS plays radio squelch while transmitting.
[NEW] Staging Base has vehicle servicing area for auto rearm/refuel/repair.
[NEW] GAIA or UPSMON available to control OPFOR AI via mission parameters.
[NEW] Units can have on-hit and on-death SFX via mission parameter.
[NEW] AO may contain infantry minefields.
[NEW] AO may contain AT minefields.
[NEW] OPFOR mortars will deploy flares at night.
[CHANGE] AOs can have a random number of OPFOR mortar camps.
[CHANGE] Basic respawn moved to Iceman's script.
[CHANGE] MHQ is now repair-respawned, and must be repaired in the field to continue transporting units.
[CHANGE] GAIA is now default AI commander.
[CHANGE] Reverted scoring to vanilla ArmA 3. AI won't count towards players, but player gunners will share points with player drivers/commanders.
[CHANGE] BIS ambient combat sounds added to parameter list instead of being forced.
[CHANGE] OPFOR CAS no longer continues being reinforced once the radio tower is destroyed.
[CHANGE] Each AO has a randomized number of active squads, influenced by difficulty and progression.
[CHANGE] Reduced OPFOR AAA accuracy.
[BUGFIX] OPFOR infantry reinforce again.
[BUGFIX] Fixed OPFOR Armor bug where it continuously respawned.
[BUGFIX] Briefing correctly populates rank restrictions.
[BUGFIX] Fixed wonky scoring issues with change to vanilla a3 scoring.
[BUGFIX] Fixed player MASH/FARP deployment.
[BUGFIX] Side mission selection is fixed.
[BUGFIX] Offroads respawn fixed.
[BUGFIX] MASH owners now receive points for auto-healing BLUFOR units at the MASH.

Update: 3 Jun, 2015 @ 3:17pm

- [NEW] Added Debug Mode parameter for bug hunting. - [BUGFIX] MHQ now respawns properly - [BUGFIX] PRIVATE weapon items are now available. - [BUGFIX] RandomWeather error fixed. - [BUGFIX] Players no longer receive double points. - [BUGFIX] Players no longer get stuck in negative points. - [CHANGE] CHHQ removed and swapped to rudimentary EVO MHQ. - [CHANGE] New loading screen added. - [CHANGE] More OPFOR infantry by default.

Update: 1 Jun, 2015 @ 4:40pm

Update: 31 May, 2015 @ 6:04pm

[BUGFIX] Points earned by player controlled AI now get added to controlling player. [BUGFIX] Upon revive, player is re-equipped with loadout they died with. [BUGFIX] POWs now put their hands down and can move after capture. [BUGFIX] FARPs/MASHs can now be deployed. (Warning! There is no space check, so you can deploy them anywhere!) [BUGFIX] OPFOR no longer immediately disappear when killed after AO is cleared. [BUGFIX] AI recruit count does not count players in squad. [BUGFIX] OPFOR "armor" heads to AO at full speed now instead of limited, returns to limited speed in AO. [BUGFIX] Visible Kill notifications are working again. [NEW] Points earned by vehicle gunners are shared with drivers and commanders if said gunner is a player. [NEW] OPFOR units that come within 800m of the staging base will be destroyed unless the "Defend HQ" sidemission is active. [NEW] Additional clothing items added. [CHANGE] Active OPFOR AO units only count units within 1000m of AO. Any other units won't be counted towards control of AO. [CHANGE] General performance improvements. [CHANGE] Players can only respawn on other players in their group, assuming the mission parameter is enabled. [CHANGE] OPFOR CAS moved to UPSMON and will receive attack orders from ground units. [CHANGE] OPFOR CAS may be heli, drone, or plane.