Arma 3
(CO30) Evolution-A3
Showing 11-15 of 15 entries
< 1  >
Update: 30 May, 2015 @ 12:07pm

[BUGFIX] You can capture villages/cities again.
[BUGFIX] You can now deploy FARPs/MASHs anywhere. Becareful where you do, there is currently no check for space!
[BUGFIX] You can capture Officers again.
[BUGFIX] Notifications for objectives fixed.
[BUGFIX] You can now properly complete sidemissions.
[CHANGED] Map and task indicated which village/city will be reinforcing your AO.
[CHANGED] OPFOR squads are proper ArmA3 groups and no longer two fireteams.
[CHANGED] HALO insertions cost 3 points unless you are a PRIVATE.
[NEW] Leftover OPFOR units in AO randomly decide to surrender or continue fighting once you capture the AO. Bring them back to base for bonus points.

Update: 29 May, 2015 @ 8:41pm

[NEW] SetSkill of all OPFOR AI- no more laser kills!
[BUGFIX] Briefing correctly formatted.
[CHANGE] Slightly lowered altitude that BLUFOR AI Paradropped in from to increase chance of survival in AO.
[CHANGE] Removed PRIVATE vehicle and weapon notifications.

Update: 29 May, 2015 @ 2:16pm

[BUGFIX] You can now recruit AI again.
[BUGFIX] Each rank adds new types of AI to recruit.
[BUGFIX] OPFOR heli's now leave AO.
[BUGFIX] You can now enable full arsenal access.
[NEW] OPFOR AI now reinforce your target AO from the next AO.
[CHANGE] Removed armored/mechanized squads.
[CHANGE] Armor parameter now includes all vehicles.
[CHANGE] Infantry parameter now includes paradrops.

Update: 22 May, 2015 @ 5:18pm

#Change log
- Tasks moved to new 3D BIS tasks.
- Fixed demo charge only on radio tower, was invulnerable from last patch.
- Players can now recruit all units, depending on rank. (Fixed only rifleman recruitable)
- PVTs+ can now operate support assets.
- You can now enable/disable persistence.
- Added 2D check for OPFOR Orcas, should stop them from flying to AO and staying.
- Removed unlimited paradrops, would eventually overload server. Paradrops now stop with radio tower destruction.
- Small bug fixes.
- Performance improvements.



Now available on STEAM Workshop:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441868055&searchtext=Evolution

Update: 12 May, 2015 @ 6:20pm

Change log

Final RC before Stable
Tasks moved to BIS_fnc_setTask, now are JIP friendly.
Players are no longer revived with a duplicate backpack.
Briefing added, needs formatting to be corrected.
Medics no longer require medical trucks to deploy MASH.
Changed kill handlers to MPKilled
Added additional sidemissions
Reworked code for Officers and Radio Tower
Radio Towers are not destroyable again after the last patch (takes 2 charges)
Fixed AI recruiting only riflemen
Back end bug fixes
BI Group management working, access via 'U'
Added Marksmen DLC weapons
Privates get access to basic launchers
Now available on STEAM Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441868055&searchtext=Evolution