Arma 3
All Out Warfare [CO-21]
Showing 1-4 of 4 entries
Update: 5 Jul, 2015 @ 11:45am

Update: 31 May, 2015 @ 10:08am

See v2.8 ( re upload due to a mistake )

Update: 31 May, 2015 @ 10:05am

V 2.8
- Added : Every spawned vehicle can now be an MHQ, just click the box when choosing a vehicle to spawn
- Added : Leights OPFOR Pack civ factions
- Changed : Replaced old MHQ functions by a dynamic MHQ list to which you can teleport
- Changed : MenuPosition used on respawn instead of Counter, so you can respawn directly on any MHQ
- Changed : Improved clean up script, moar fps
- Changed : Replaced A3 Wounding System by a custom version of BTC quick revive
- Changed : Dynamic weather disabled by default as weather changes cause desync
- Changed : Skill param now affect every sub skills (except courage which is still maxed out)
- Changed : Recruited AI skill now depend on choosed skill param
- Fixed : Leights OPFOR Pack classnames of V1.0 are now used
- Fixed : Every drones are now properly fetched inside drone spawners (and not plane one like RHS drone)
- Fixed : Player won't loose control of his squad anymore (disabled player negative score)
- Fixed : Base syncing hint is now global
- Fixed : Improved static weapons placement in zone (less falling over)
- Fixed : AI won't loose their backback anymore when HALO jumping, they'll open their parachute at 150m now, and also won't randomly die anymore when opening their parachute
- Fixed : Player could start the mission without a map (again, broke it in last update)
- Fixed : Vehicle spawners now delete nearby vehicle wrecks before spawning the vehicle to avoid blowing up
- Fixed : Recruited AI can now also revive players that didn't recruit them
- Removed : Helicopter lift script, obsolete since helicopter dlc

Update: 21 May, 2015 @ 9:48am

V 2.7
- Added : Leights OPFOR Pack compatibility (add 11 new faction)
- Added : Mission translated to french with the help of Helios, contact me if you want to help translate in other languages
- Added : Players now use the endgame vanilla revive (recruited AI still use A3 wounding sytem) HOLD SPACE TO REVIVE
- Added : Loading screen picture made by Helios
- Added : RHS 0.3.7 US helicopters + Insurgents vehicles
- Fixed : Player could get stuck in swiming animation after base creation
- Fixed : Player could start the mission without a map, making manual base placement impossible
- Fixed : Zeus1 undefined error
- Fixed : Immortal ammobox in f&d task
- Fixed : Zone AI sometime getting a waypoint to [0,0,0] map position assigned
- Fixed : Zone AI sometimes fleeing
- Fixed : Zone AI naval units will only get waypoints assigned in the water now
- Fixed : Some tasks not creating properly due to possible mod conflicts
- Fixed : Few .rpt logs, various errors