The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Castle Gonduin
Showing 1-10 of 11 entries
< 1  2 >
Update: 29 Jan, 2016 @ 4:48am

Bugfixes:

  • fixed a bug that caused the steward to disappear
  • fixed a bug that caused the note not being sent with courier
  • fixed a bug that caused some candles being enabled before rebuilding

Update: 27 Jan, 2016 @ 4:09pm

Bugfixes:

  • added correct collision for battlements
  • fixed an issue that caused the rebuilding dialogue options not being visible after finishing the quest
  • added correct day/night lights to the interior

Update: 4 Jan, 2016 @ 6:26am

Bugfixes:

  • fixed a bug that caused guards beeing naket

Update: 26 Dec, 2015 @ 3:46pm

Bugfixes:

  • fixed a bug with the armor customization script
  • fixed a visual gap in the Riverwood gate
If armor or weapons of the guards are not loaded correctly, often a simple quicksave (f5) and reload (f9) will fix this issue.

Update: 23 Dec, 2015 @ 5:57am

Bugfixes:

  • fixed a bug that caused the market gate not beeing rebuild
  • fixed a bug that caused some rebuild options not beeing visible when the player has not enough money
  • fixed some minor visual issues

Update: 22 Dec, 2015 @ 11:34am

Bugfixes:

  • removed several stage requirements in the purchase quest, that could prevent the player from completing the quest
  • removed underwater portcullis in the cavern that closed when lowering the drawbridge
  • added missing script for triggering attacks with the alarm horn
  • fixed a bug that caused the dialogue option for decorating the library to show up after it was already purchased
  • fixed a bug that caused the dialogue option for rebuilding the elite barracks to show up after it was already purchased
  • Combined "Barracks" and "Elite Barracks" to one single rebuild option
  • fixed a bug that caused the stable only being purchasable after purchasing another part of the castle
  • fixed a bug that caused the rebuild option for castle walls not being visible when the player has not enough money
  • fixed a bug that caused the Khajiit camp collide with a burned out wagon
  • fixed a bug that caused the lower door in the gatehouse not being enabled correctly
  • fixed a bug that caused weapons on weapon racks not being receivable
  • fixed some minor bugs

New Content:
  • added three miners
  • added interior for miners house
  • added customization for the statue in the entrance hall
  • added 6 custom banners
  • replaced armor customization with new system
  • added teleportation spell

Other changes:
  • renamed "Manager" to "Steward Balin"
  • replaced the stone bridge outside the Helgen gate with a drawbridge
  • replaced the mage tower interior with a staircase
  • replaced temple with rooms for the steward and mage
  • minor improvements to exterior




Update: 18 Nov, 2015 @ 10:28am

New features:

  • Income from shops
  • Triggered attacks
  • Purchasing quest

Purchasing quest:
  • added a small quest (playtime around 15 minutes) with bossfight
  • added secondary destroyed design to castle exterior
  • added a manager to buy decorations and rebuilds

Rebuilding system:
With this update the castle has to be rebuild. The rebuilding process is divided into the following parts you can purchase from the steward:
  • Rebuild castle (walls, towers, gates, decorations)
  • Rebuild tavern
  • Rebuild forge
  • Rebuild alchemy store
  • Rebuild stable
  • Rebuild barracks
  • Rebuild elite barracks
  • Reopen the mine

Changes to exterior:
  • added battlements to castle walls
  • added static Khajiit camp outside the Riverwood gate
  • added a second tower to the Helgen gate
  • new houses between Helgen gate and mine

Changes to interior cells:
  • added new cell: Caverns under the castle
  • divided player house into two cells
  • added two children beds to player home (No I will NOT add more)
  • added three guest/follower beds to player home
  • the player home and the throne hall must now be decorated (talk to the steward)

Update: 7 Jul, 2015 @ 9:03am

Bugfixes:

  • added missing texture for gold piles in the treasury

Update: 24 Jun, 2015 @ 9:08am

  • new script for mask holders
  • new scripts for changing the guards outfit
  • improved shadow quality in interiors
  • replaced the portcullis with a static one that is always open to avoid confusion
  • added more details to the exterior of the blacksmith
  • closed the holes at the 'dead ends' of the secret passages with some rubble to avoid confusion
  • renamed 'Reinforced Dood' to 'Reinforced Door'
  • renamed the 'Castle Riverwood Key' to 'Castle Gonduin Key'

Update: 23 May, 2015 @ 6:42am

Bugfixes:

  • fixed grey face bug