Garry's Mod

Garry's Mod

Raid - Heist
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Update: 10 Jun, 2015 @ 8:12pm

-changed thumbnail
-changed tags

Update: 10 Jun, 2015 @ 4:47pm

Update 6:

-added button to disable music (must be pressed every time you clean up everything, though)
-textured and detailed pit room
-textured, expanded, and detailed garage room
-textured and detailed hall and window room
-other stuff

Update: 10 Jun, 2015 @ 4:21pm

Update: 5 Jun, 2015 @ 11:15am

Update 5:

Lots of strange changes to layout and objectives that may or may not make any sense at all.

-fix an exploit that allows the player to completely skip the finale
-spread out finale police and try to make the finale more interesting.
-add an additional squad of swat in finale
-make all electrical panels do things. Perhaps spawning additional enemies for extra supplies and routes
-add stairs onto shed
-reduce supplies in cactus room.
-regroup cactus room so that you have to actually enter the room to clear it
-finish pit room detail
-texture garage
-make sure all annoying physics props are no collide.
-make the useless door in hallway useful
-add some dialogue from Larry.
-added more detailed brushwork to shed's ceiling
-set battery value to 50, health vial value to 50, and medkit value to 100

Update: 4 Jun, 2015 @ 11:09am

hotfix 2:

NODES ARE BACK AHHHHH

Update: 4 Jun, 2015 @ 10:31am

-Textured and added some detail to pit room
-Added windows to pit room instead of balconies, most are blocked off.
-Added a sprite to Larry so that you can't lose him.
-Added supplies to cactus room to help keep you alive during the finale.
-changed a squad of shotgunners to a squad of smg metrocops.
-changed all npc_citizens who drop medkits to medics, they can also heal each other now.
-made all combine shotgunners drop healthkits

I FORGOT THE NODES AHHHHH

Update: 3 Jun, 2015 @ 1:36pm

-switched skybox and light_environment to day
-added door between bar and pit
-added pillbox to pit
-finished bar
-added windows to cactus room
-added window to final pillbox
-textured construction room
-reduced final door count by 3, you may now skip ~5 enemies before opening the door.

Update: 1 Jun, 2015 @ 11:09am

Hotfix 1:

-Fixed door glitches and invisible window
-added some color correction. You can enable/disable it in your advanced video options.

Update: 31 May, 2015 @ 3:52pm

Update 3:

-fix second finale door so it doesn't open when you open the first.
-regroup new room thugs so you have to enter the room proper to kill them.
-add a couple additional shotgunners in bar and pit.
-replace Sexualizer with something more fitting.
-add bars to third floor windows.
-additional smg SWAT in shed room.
-texture and detail closet.
-texture and detail bar.
-fix invisible textures on unbreakable windows in red.
-rebalance hp drops in new room.
-add suit batteries and more ammo.
-regroup third floor window room.
-change layout in third floor crate room.
-change layout in third floor breach room.
-more .357 ammo dumps.
-regroup shed room.
-add door between shed room and 2nd floor breach room.
-remove a crate from closet.

Update: 28 May, 2015 @ 6:20pm

-updated another room to final graphics, working on color palettes for next
-added a new room and 5 more enemies, all drop HP
-Regrouped swat so they don't charge you all at once.
-updated enemy count on doors to keep them locked.