Team Fortress 2

Team Fortress 2

Glassworks
Showing 1-5 of 5 entries
Update: 30 Apr, 2023 @ 8:24pm

Update: 30 Apr, 2023 @ 2:05pm

Update: 18 Jun, 2015 @ 11:27pm

Release Candidate 6a-
Drastically improved optimization on last
Fixed number of minor bugs
Fixed a few teleporter traps
Smoothed out some of the ledges on last to get rid of places that can eat rockets
Slightly adjusted lighting
Removed some props around the map

Update: 7 Jun, 2015 @ 7:16pm

Release Candidate 6-
Fixed a number of gameplay issues
Overhauled final lighting
Fixed a few symmetry issues
Adjusted some clipping (natch)
Improved optimization
Fixed a few small material issues
Cleaned up detailing in a few places
Vague as hell changelog, I don't remember all that I did

Update: 2 Jun, 2015 @ 2:54pm

Release Candidate 6test-
Removed barrel/ crate jumping path from lower lobby to left platform
Replace above path with a new staircase leading up from Toxic
Changed cover around basement exit on last (thanks Kresnik for getting the feedback to me!)
Added "pit" behind final capture point
Removed crate jump on one side of last and replaced it with a ramp (thanks Dr. Alto H. Clef!)
Adjusted some of the health and ammo packs, notably reducing both in places (thanks Dr. Alto H. Clef & Xenith!)
Slightly adjusted crates on mid to make the jump impossible* for most classes
Adjusted second point capture triggers to prevent capturing behind sheet metal (thanks Martyy!)
Fixed areaportal/ reflection popping issue on the water in the basement
Fixed sticky exploit in tunnel between second and mid (thanks Dr. Alto H. Clef!)
Cleaned up a few unintended sightlines
Adjusted clipping to fix a few various issues around the map
Further optimized to improve FPS all over map
Adjusted detailing/ texture usage in a few places
Small lighting tweaks

*I am going to regret saying this