Team Fortress 2

Team Fortress 2

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Update: 3 Sep, 2015 @ 5:49pm

Update: 9 Aug, 2015 @ 11:13pm

Release Candidate 2 -

Implemented a few new alien props
Fixed a couple minor visual issues
Fixed some clipping problems
Added a new easter egg
Updated localization files
Removed Herobrine

Update: 19 Jul, 2015 @ 9:27pm

Release Candidate 1-

Extensive detailing/ lighting polish pass
More optimization tweaks
Added some hidden things to the map
Exploding on-map hazard aliens can now respawn after being destroyed
Removed some clipping on a roof top area heading towards mid
Fixed stupid displacement thing I missed for so long despite lots of people telling me about it
Got particles updated so teleporters rotate properly on the ship

Update: 2 Jul, 2015 @ 7:03pm

Beta 11-
Exploding on-map hazard aliens can now respawn after being destroyed
Removed some clipping on a roof going to mid as an experiment
Fixed stupid displacement thing I missed for so long despite lots of people telling me about it
Got particles updated so teleporters rotate properly on the ship
Adjusted a bunch of lighting

Update: 18 Jun, 2015 @ 11:32pm

Beta 10-
Moved spawn buildings over to center exits more
Moved spawn points to encourage more side door use
Re-detailed interiors of spawn rooms
Lowered tractor-beam UFO timer slightly (so it comes out more often) (again)
Removed two of three health packs inside the UFO
Adjusted some detailing/ clipping
Slightly lowered capture time
Did some lighting tweaks
Improved optimization

Update: 2 Jun, 2015 @ 3:41pm