Counter-Strike 2

Counter-Strike 2

Shipyard
Showing 1-10 of 11 entries
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Update: 30 Jul, 2023 @ 4:31pm

Nav mesh fix

Update: 14 Jul, 2023 @ 8:26am

Minor fix.

Update: 21 Jun, 2016 @ 8:18pm

Along with various small fixes:
- Updated the shipping container colours, since the Nuke update changed the way these were rendered
- Updated footstep sounds on various parts of the map to correctly reflect the surface

Update: 30 Aug, 2015 @ 8:54pm

Final pre-contest update.
- Map is fully detailed.
- Changed the entrances to A: the back alley now only goes to the side entrance, and the main entrance is now the only way to get to the long hallway/office.

Update: 17 Aug, 2015 @ 11:23pm

Fully textured the warehouse, and various other changes.

Update: 16 Aug, 2015 @ 12:15am

Mainly an aesthetic update and texture overhaul. Most things are now textured (some are temporary), and many places are detailed.

Update: 30 Jun, 2015 @ 6:16pm

Many changes, including large overhauls in some sections. The major things:
- A site's side corridor (going from T main to CT main) have been extended and changed to closer quarters, removing the long sightline and adding extra travel time.
- Added numerous boxes/obstacles to A site and its surrounding corridors, to promote more close quarters action.
- Added a second entrace to B site, with a smaller sightline.
- Removed B's upper and lower CT areas (the side entrance is still there), replacing it with a ladder room ("Red").
- The long sightline near CT spawn going from A's halls to B's halls has been removed.

Update: 19 Jun, 2015 @ 6:33pm

- Added some shipping container props (especially on/near A, and near B)
- Changed the loading dock on B, added more cover
- Added detail/props to the interior of the warehouse in Mid
- Added a ditch in the field between A and Mid
- Various other small changes/additions

Update: 6 Jun, 2015 @ 8:29pm

Added a catwalk to A site, and changed the halls from CT spawn to A.

Update: 3 Jun, 2015 @ 7:47pm