Counter-Strike 2

Counter-Strike 2

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Update: 12 Jun, 2015 @ 7:48am

-Nodraws fixed again

Update: 12 Jun, 2015 @ 7:45am

v4!
-Simplified Mid -> A
-Removed CT sniper Spot
-Blocked T's from mid access other than T Sniper Spot at mid and T -> Mid connector
-Changed T Sniper Window to a roof.
-Shortened T-> A.
-Fixed up T-> A from highground.
-Fixed up T-> B T Sniper Spot.
-Slightly simplified stairs returning from A -> CT spawn
-Simplified stairs to CT B Sniper spot greatly
-Light optimizations to no draws

Update: 11 Jun, 2015 @ 6:13am

v3b
-Changed ramp up to A
-Shortened walk time to A
-Changed T sniper spot at mid
-Blocked off a mid route from T to mid, forcing Ts to walk through the sniper spot or the long route to mid.
-Optimization
-Shortened Mid-A route
-Lowered CT Sniper spot
Placed a barrel at A that allows players to jump from lower A to A site.

Update: 8 Jun, 2015 @ 2:59am

-Fixed nodraws at CT

Update: 8 Jun, 2015 @ 2:45am

--Nodraw optimizations

Update: 7 Jun, 2015 @ 11:07pm

-Edited A long entrance so that Ts can hop on a balcony
-Edited A T entrace so that they can be unseen at window. Shortened map times hopefully.
-Changed CT bridge into A into an arched bridge
-Increased shack size at mid
-Removed unneccesary angles at T Mid sneaky thing
-Changed clipping for some structures at B
-Various nodraws have been corrected. Continual optimization in progress.

Update: 7 Jun, 2015 @ 7:33am

-Fixed a lot of missing textures. Edited some spaces to make timings more natural.

Update: 7 Jun, 2015 @ 3:08am

-Added site A!
-Mid connector to A contains a sniper vantage point for CT.
-Mid connector to A might be OP.

Update: 6 Jun, 2015 @ 6:59pm

v2!
-Increased lenghts for both site and mid, making it less CQC
-Made B short slightly larger

Update: 6 Jun, 2015 @ 3:24am

-Slight detail
-Edited Maintenance (area behind bridge)
-Extended B site from CT side
-Shifted CT spawn up
-Shifted Shack at mid
-Shifted lots of boxes (mid and T side B)
-Moved T spawn back