Counter-Strike 2

Counter-Strike 2

Swat City
Showing 1-6 of 6 entries
Update: 13 Jun, 2015 @ 11:53am

Added decorations to T spawn corridors.
Rebuilt navmesh for bots.
Fixed some missing playerclips.
Added some curvature to T->B corridor.

Update: 12 Jun, 2015 @ 7:51pm

+ Added some changes to middle route to A.
+ Added some missing playerclips.
+ Added some more nature ambience, added some destructible clutter to A site entrance and some foliage.
+ Tweaked T arrival from mid to CT.

Update: 11 Jun, 2015 @ 7:11pm

+ Terrorist A site arrival now balanced with CT arrival on A site from main A route.
+ Removed playerclip from shelf on B site in favour of bombsite trigger area reduction

Update: 10 Jun, 2015 @ 6:06pm

+ Added playerclip to B site bomb shelf to prevent invisible planting.
+ Added some obstacles to T -> A corridor so CT's can arrive a little bit earlier to bomb site.

Update: 10 Jun, 2015 @ 4:03pm

+ Changed B Mid site corridor rocks to be solid
+ Added playerclip ontop of HVACs in B site
+ Fixed playerclip missing in mid from CT side
+ Fixed B site no draws ontop of entities visible
+ Fixed A site CT arrival being too slow on site
+ Fixed B site entry for CT being too slow
+ Fixed B corridor nodraw on the doors
+ Fixed t spawn box playerclip missing
+ Fixed t spawn jumpscout box small playerclip blocking player jump
+ Fixed some backwards trash boxes

Update: 8 Jun, 2015 @ 7:46pm

+ mid house path - lamps were too bright
+ A site broken fence jump fixed with stacking crates infront
+ A site entrance room was too dark, couldn't see any enemy inside there
+ A site, lowered telecom speaker button thing a little, its above head height..
+ A site entrypoint boxes no longer allows jumping on roofs
+ A site - bombsite too tight to jump inside of, widened
+ A route fixed ct box sunshine hitting it too hard
+ A cornerfencejump - fixed by adding more height
+ A closed the roof of the site, jumping sucks with playerclip areas on fence
+ CT -> B corridor too dark, added a light
+ Fixed B site ct door roof nodraw problem showing at rollupdoor
+ Terrorist -> B site mid corridor jump shows a little bit of roof, added roof texture
+ Fixed jumping on CT fence showing nodraw on A site building and bicycle place
+ Improved a sucky light at mid near bicycle place
+ Fixed A chainlink fence roof vision
+ Fixed Mid jumping on fence bit
+ Added some visuals to B site outside of window on the wall
+ B site nitro boxes glow too brightly, removed them
+ B site fixed side boxes allowing jumping too high so roof sees through
+ B site back entrance added a light
+ B site back box, add one more ontop, unnatural 'nojump' feeling
+ B corridor green lights are weird, lamp not shining.. changed to white
+ B site fixed door nodraw, needed tex on back and front faces
+ B site removed touch to open from door
+ B site fixed window overlap and Z fighting
+ B site fixed back window not being enterable
+ Mid door light still shit but a little bit better now
+ Mid bicycle storage was too dark
+ Fixed mid door being inside the wall
+ B route - fixed playerclip messing with ct box jump