Source Filmmaker

Source Filmmaker

Hyrule Warriors: Young Link
Showing 1-10 of 10 entries
Update: 23 Oct, 2020 @ 12:14pm

-Restored the original vertex normals to the face, shading should be much better now
-Improved skin shading

Update: 19 Aug, 2017 @ 12:46pm

-Reworked eyes, new texture/materials and correct positioning within the eye sockets
-Eyeballs disappearing when viewed from extreme side angles has been greatly minimized
-Eyelids now adjust dynamically with the view target as well as with the flexes
-TF2 Scale no longer requires the modified eyeball VMT files
-Eyelid texture cleanup
-Removed eyeballs from Dark skin, eye sockets are now completely red
-Face and hair texture cleanup
-Updated rimlight mask

-Added the Goron's Bracelet, it can be toggled on with the new goron_bracelet bodygroup

Update: 13 Jan, 2017 @ 3:38am

-Updated materials on Hylian and Hero's shields
-Adjusted eye AO to fix overshadowing when eyes are opened wide

Update: 25 Sep, 2016 @ 5:23pm

-Added proper AO map to eyes and improved eyeball materials
-Added a lightwarp to the skin and hair to improve light wrapping
-Added SquintLower and SquintUpper eyelid flexes
-NoseWidth is now a stereo flex (seperate left and right sliders)
-Added corrector shapes for MouthPucker
-Minor flex cleanup

Update: 19 May, 2016 @ 5:46pm

-Reduced phong on Deku Shield
-Fixed some weighting issues on the backside hair
-Updated materials on Zora Mask

Update: 19 Apr, 2016 @ 2:39am

-Rerigged lower tunic and legs to eliminate weight culling issues, deforms should be much better now
-Fixed some miscellaneous weighting errors
-Cleaned off baked AO on lower leg skin
-Fixed UV error on inner pants
-Updated texture and material on Giant's Mask
-Updated material on Fierce Deity's Mask

Update: 13 Mar, 2016 @ 3:35pm

2016 UPDATE:

-Models have been rescaled to match typical SFM scales
-Dark effect modified to closely resemble original game
-Restored proper bone rolls from original skeleton
-Slightly reduced size of eyeballs
-Added jiggle manipulator bones to cap
-Fixed awkward jiggle deforms on hair
-Fixed specularity seams inside the mouthbox
-Cleaned texture seams on hands and arms
-Resized hands to smaller, more realistic proportions
-Restructured rigging on collars, arms, and hands to eliminate weight culling issues
*Procedural wrist twists are also much nicer now as a result
-Reduced texture noise on Mask of Truth
-Rotated Gilded Sword Scabbard around to match it's portrayal in Majora's Mask
-Hylian and Hero's Shields are scaled a bit larger to match the N64 games
-Remade textures and materials on Hero's and Hylian Shields
-Fixed exponent texture on Hyrule Shield using OOT Link's paths
-Shield straps will now bend around the wrist if the hand is rotated while holding the shield
-Centered Swords, Shields, and Scabbards onto the grid
*Import the default ref sequence to the models in SFM to utilize

Update: 20 Sep, 2015 @ 5:27pm

-Fixed weighting issues on backside neck hair causing the jiggles to expose holes in the mesh

Update: 1 Aug, 2015 @ 4:48am

-Improved preset poses
-Body is now compiled from SMD to combat DMX weighting errors
-Improved accuracy of tongue flexes
-Eye textures are now a bit cleaner
-Improved mesh and materials of mouthbox
-Softened rimlight
-Certain materials now use a shared location used with all of my Hyrule Warriors releases
-Replaced TF2 cubemaps with Hyperchaotix's custom ones
-Improved various materials
-hlp_hip now only rotates the pelvis instead of the entire lower body
-Wrist helpers are now procedural bones
-Fixed underside of cap not painting
-Fixed bad weighting on chest

Update: 9 Jun, 2015 @ 1:31am

Initial release.