Garry's Mod

Garry's Mod

Irregular Build
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Update: 27 Sep, 2015 @ 11:12pm

Update Numero Uno:
-Fixed broken decals.
-Tweaked lighting and sprites.
-Adjusted HDR tonemap.
-Trees have leaves now.
-Added trees by warehouse.
-Added extra room in warehouse.
-Door frames reskinned in warehouse.
-Fixed players getting stuck in elevator doors.
-Added secondary mesh doors to elevator.
-Extended map size to include an extra shelf.

Update: 9 Jun, 2015 @ 9:17pm

The 11:17pm super fix:
-Fixed broken asphalt and skybox textures.
-Included nodegraph so you don't have to.
-Added a soundscape so it doesn't sound like the dead of winter.
-Fixed the bathroom wall's reflectivity.
-Modified all the buttons so you can damage them to activate them.

Update: 9 Jun, 2015 @ 6:37pm

First uploaded to garrysmod.org in 2012 by Busterdash.
Major update started 6/7/15 and finished 6/9/15.
Uploaded to the steam workshop 6/9/15 by Busterdash.

2015 update includes:
-Major optimization.
-Changed skybox from militia_hdr to sky_dirt_crater.
-Made skybox city bigger.
-Modified the environmental lighting and fog.
-Added road connecting ramp to warehouse.
-Added fenced-in parking lot to the warehouse.
-Rebuilt control room and stairs in the warehouse.
-Randomized lighting in the warehouse.
-Changed warehouse ceiling texture.
-Added a bridge between the road circuit and the control room.
-Removed large circular pedestal (useless.)
-Added secondary zone intersecting with the original.
-Moved the USA pool to the secondary zone.
-Added a house to the secondary zone.
-Added two ramps to the secondary zone.
-Removed excessive cubemaps (changed existing to 64x64.)
-Added specularity to windows.
-Removed window from warehouse.
-Added corona sprites to lights.
-Added several overlays of graffiti and et cetera.
-Added strider nodes.
-Moved info_player_starts.
-Added metaphorical easter eggs.