Space Engineers

Space Engineers

The Kaikohuru Cruiser SR-2
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Update: 24 Apr, 2016 @ 3:11am

Remodled the reactor room. Changed the paint on the front of the ship

Update: 14 Apr, 2016 @ 2:03pm

Accedentally uploaded a version without escape pods. Its fixed now :P

Update: 14 Apr, 2016 @ 10:26am

Complete overhaul of the observation decks, lower hangar, and lower utility room.

Added sound blocks to frontward facing camera to aid in timing for firing torpedos

Update: 11 Apr, 2016 @ 10:58pm

Added Automated LCD's throughout much of the ship including the cockpit HUD (Thank you MMaster!!!!)

Slightly restructured the Cockpit

Added four more cryo chambers

Added more gyro's

Removed some lights

Repainted elevator shafts

Update: 10 Apr, 2016 @ 8:10pm

Added a HUD to the cockpit (THANKS WHIPLASH!!!)

Added an "AI Core" of timers on each of the side wings (this required some rebuilding of the utility access area in the side wings)

Repainted some stuff

Removed landing gear from rotor locked objects

Update: 9 Apr, 2016 @ 4:49am

Discovered and attempted to fix a new bug with the escape pods.

Update: 9 Apr, 2016 @ 4:36am

More bug fixing. So many rotor, connector, and landing gear issues! aaaahhhggg

Update: 9 Apr, 2016 @ 2:56am

This update is long overdue. After planets were released I couldn't continue to play space engineers as my computer couldnt run it. In order to be able to update my ship I had to build a completely new computer. But im back baby!!

What was changed?

Fixed some bugs with the table and escape pods

Changed color and lighting to fit DX11

And no I will not make this ship capable of landing on planets. Hydrogen Tanks take up too much space and infinite fuel trumps stronger hydrogen thrusters in a survival setting in space.

Update: 27 Oct, 2015 @ 12:00am

discovered and fixed annother issue with the torpedo laucher creating torpedos with gyro override on. Also now gyros should be built with a camera on front to help with very long distance aiming. This camera must be accessed from the ship menu after the torpedo is built (it can not be added to a control pannel or cockpit block unfortunately). I also slightly re-arranged the buttons in in the captains chair.

Update: 25 Oct, 2015 @ 6:48pm

Just fixed a few problems with the escape pod bays and emergency powerdown button (I had forgotten to include a few groups in the timers)

Also added annother conveyor in the hangar. Yay!