Space Engineers

Space Engineers

The Kaikohuru Cruiser SR-2
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Update: 28 Sep, 2015 @ 8:50am

Added the escape pods back into the ship now that landing gear have been fixed

Update: 27 Sep, 2015 @ 11:47pm

Fixed problems with torpedo printer

Added a command table to the bridge with a holographic display

Update: 25 Sep, 2015 @ 4:23pm

Added some extra armor around the rear engines.

Fixed the torpdo bay to work in the new update (it is now extremely powerful).

Added enemy detection function to sensors around the ship. Now if an enemy player or ship enters the range for the ships sensors an alert will go off inside the ship.

Update: 23 Sep, 2015 @ 12:50pm

Fixed a very minor problem with the "battle mode" function where the ships doors would not close.

Update: 20 Sep, 2015 @ 12:04am

Several small changes:

Added a few more thrusters where they were needed.

Added a secon way to get to the hangars (through the observation deck).

Changed the armoring on a few places.

Added a projector that acts a sight for aiming torpedos (when looking through "camera front")

recolored some areas.

Reconfigured some button pannels.

Added in two more productity modules as well as two more small cargo containers.

Update: 12 Sep, 2015 @ 8:36pm

Reworked the torpedo printer again to simplify the process of firing and increase damage.

Made minor changes to the armor placement after some battle testing.

Added a second main gravity generator in a different location after finding out that the gravity generator was often the first thing to be destroyed in battle. Each of the two gravity generators deliver .5g's and together generate 1.00 g.

Update: 7 Sep, 2015 @ 5:38pm

Minor fixes in light of recent bug in space engineers.

Also added a second camera in the weapons bay.

Update: 7 Sep, 2015 @ 5:01pm

Removed the escape pods. Durring the process of publishing the file becomes slightly corrupted it seems and the escape pods, being small ships, have problems loading up correctly and can sometimes spawn inside the ships walls causing the ship to explode. So, until keen fixes these bugs I have decided to not automatically include the escape pods. For the time being you can still download them and install them in the ship yourself. There are details on the description for how to do this.

Update: 7 Sep, 2015 @ 4:21pm

Added button on captains chair's control pannel to add more ingots to a torpedo to increase its mass and thus lethality

Slightly modified decoys to ensure that they deploy more reliably

added more ingots and ore to the ship so that there is enough resources to actually build a torpedo.

Update: 6 Sep, 2015 @ 8:49pm

Just updated a text pannel in by the captains chair in light of recent changes to the ship.

See below for the major update.