Arma 3
Warlords
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Update: 22 Jul, 2016 @ 8:27am

UPDATE: Version 0.98 (Jul 22 2016)

Changelog:
Fixed: Purchased planes would not be usable by the AI
Added: 2 small Tanoa scenarios

Update: 4 Mar, 2016 @ 7:02am

UPDATE: Version 0.97 (Mar 4 2016)

Changelog:
Fixed: Secor garrison would not spawn when playing RHS version of the scenarios
Fixed: AI subordinates would refuse to move after boarding a purchased helicopter

Update: 23 Sep, 2015 @ 8:01am

UPDATE: Version 0.96 (Sep 23 2015)

Changelog:
Added: RHS scenarios now use the newly introduced RHS ammoboxes (latest RHS mod version required)
Added: You can now configure custom ammobox loadout (see Asset list definition in documentation on the forums)
Fixed: Backpacks are now correctly listed in ammoboxes in Gear Request tab

Update: 3 Sep, 2015 @ 6:30am

UPDATE: Version 0.95 (Sep 3 2015)

Changelog:
Fixed: Scaling of map markers on unofficial islands
Fixed: Plane landing on unofficial islands
Added: Module icons
Added: You can now configure fortifications in your custom asset lists (section Defences)
Fixed: UAV behaviour when purchased (could be defined custom asset lists)
Added: Arsenal support (experimental; currently disabled by default, you can enable it in mission parameters when setting up a game)

Update: 17 Jul, 2015 @ 3:49am

Update: 17 Jul, 2015 @ 3:46am

UPDATE: Version 0.94 (Jul 17 2015)

Changelog:
Fixed: AI would sometimes get stuck after the last update
Fixed: Various performance tweaks

Update: 8 Jul, 2015 @ 10:24am

Update: 8 Jul, 2015 @ 8:03am

UPDATE: Version 0.93 (Jul 8 2015)

Changelog:
Added: Fatigue on / off mission parameter
Added: Mod icon in the main menu
Fixed: Various minor issues

Update: 1 Jul, 2015 @ 8:04am

UPDATE: Version 0.92 (Jul 1 2015)

Details on some of the new features on the BI forum: http://forums.bistudio.com/showthread.php?192736-Warlords&p=2960474&viewfull=1#post2960474

Changelog:
Added: Faction parameters in the Init module (you can specify the faction of units to garrison sectors, check the forum thread for description)
Added: New scenario on Alits (Pyrgos Gulf) along with RHS version
Added: New 'Whole Altis' scenario for 64 players (no AI)
Added: New Fast Travel parameter (enabled only to owned sectors)
Added: Progress saving for LAN host (check the forum thread for description)
Changed: Airdrop on your location is now considerably more expansive than on an owned sector

Update: 23 Jun, 2015 @ 8:22am

UPDATE: Version 0.91 (Jun 23 2015)

Changelog:
Added: RHS versions of all scenarios
Added: RHS requisition preset (RHSDefaultAll, RHSDefaultInfantry, RHSDefaultVehicles, RHSDefaultAircraft, RHSDefaultDefences)
Added: Airdrop sound FX
Changed: Various cost balances
Added: Fast travel availability is optional for both AI and players in module / scenario parameters
Added: Airdrop refund policy