Bloody Trapland

Bloody Trapland

Desolate
Showing 1-10 of 16 entries
< 1  2 >
Update: 16 Jun, 2015 @ 4:43pm

Removed quicksand entirely. It was an okay idea, but did not look good visually. Plus, it was just a one-time cheap death method like troll blocks.

Update: 16 Jun, 2015 @ 4:39pm

Another attempt to make quicksand look better. Made ground around quicksand buggy.

To be reverted.

Update: 16 Jun, 2015 @ 4:35pm

Attempt to make quicksand look better instead of player model glitching through it.

After the fact: didn't work.

Update: 16 Jun, 2015 @ 4:15pm

Added "quicksand". There are visual clues as to where the pits are.

Update: 16 Jun, 2015 @ 4:41am

Boomtraps are fixed. Aside from weather (if that's even possible to fix), this will be the final update to this map.

Update: 16 Jun, 2015 @ 4:38am

Attempted fixing boomtrap collision. Didn't work. Not sure why they broke.

Update: 16 Jun, 2015 @ 4:36am

Shouldn't have messed with boomtraps. I seem to have messed up their collision again.

Update: 16 Jun, 2015 @ 4:33am

Added two more boomtraps.

Update: 16 Jun, 2015 @ 4:02am

Added some extra decorations and some more spikes at the end, just to make it a bit harder.

Also, the level always seems to have precipitation (which makes no sense since it's in the desert), but I have no idea how to change or fix that.

Update: 16 Jun, 2015 @ 3:56am

Removed random floating spike and fixed some layering issues. Allowed teleportation back and forth between the two teleporters.