Space Engineers

Space Engineers

Solar Max Power
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Update: 17 Nov, 2017 @ 3:58pm

No longer needs a timer block.

Update: 16 Mar, 2017 @ 5:57pm

Fix breakage due to center of mass switching from Vector3D to Vector3I in "stable." Thanks, Keen!

Update: 4 Feb, 2017 @ 8:27pm

Fix any/all usage of deprecated & obsolete API as of 01.172.

Update: 19 Aug, 2016 @ 6:59pm

Fixed for IMyBlockGroup changes.

Update: 21 May, 2016 @ 11:41am

Scripts have had the ability to directly read max power from solar panels for a month now, apparently. Use that instead of parsing detail info.

Update: 16 May, 2016 @ 6:30pm

Extract values for the theoretical maximum power of solar panels and move them to the top.

If you're using modded solar panels, you should edit these (since there's no longer a way for scripts to determine them automatically). They are:

  • SOLAR_PANEL_MAX_POWER_LARGE -- Max power for large grid solar panels in megawatts
  • SOLAR_PANEL_MAX_POWER_SMALL -- Max power for small grid solar panels in megawatts

Update: 15 Apr, 2016 @ 9:39pm

Back from the dead!

I don't use this script anymore since I don't really like rotors, but here it is again using the same DetailedInfo hack that my other solar alignment script uses.

Update: 11 Jul, 2015 @ 8:47am

Removes the variance constant -- this is now computed as a fraction of the defined maximum power of all functioning solar panels, e.g. 30 kW for small panels, 120 kW for large.

Adds a failsafe -- if max power is 0 or almost 0, will avoid holding still and continue rotating the rotor.

Update: 30 Jun, 2015 @ 1:58pm

Basically a rewrite from scratch.

No longer stores max power values in permanent storage, leading to much cleaner code.

Primary development of this script mainly happens on my Drone Controller script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=469296077

I'll continue to update this version whenever I can. :P

Update: 25 Jun, 2015 @ 6:31pm

Major code cleanup.