Space Engineers

Space Engineers

Azimuth Flat Overhaul Thrusters~(DX-11 Ready)
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Update: 19 Jul, 2024 @ 8:38am

Azimuth Flat Overhaul Thrusters Update Notes(Update: July 7/19/2024): Fixed Slowdown factor code
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=>Set slowdown factor to 1, instead of 10. This might solve the thrusters pushing your ship down instead of up.
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Update: 29 Mar, 2021 @ 10:53am

Azimuth Flat Overhaul Thrusters Update Notes(Update: March 3/29/2021): Updated Script Code
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=>Fixed Duplicate entries caused by the Cyan Flames code, which I merged to another file during Xbox conversion overhaul.
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Update: 10 Dec, 2020 @ 10:13am

Azimuth Flat Overhaul Thrusters Update Notes(Update: December 12/10/2020 Mod Code Update
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=>Fixed the thrusters not showing up in the g-menu/build menu on PC/Xbox
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Update: 14 Jan, 2019 @ 12:21pm

Azimuth Flat Overhaul Thrusters Update Notes(Update: January 1/14/2019): Mod Update:Script Update
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=>Added DarkMist's fix for the Recolorable Thrusters Script/Mod. Thank you! :D
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Update: 27 Jul, 2018 @ 1:52pm

Azimuth Flat Overhaul Thrusters Update Notes(Update: July 7/27/2018): Mod Update: Major Bug Fixes and Improvements Update
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=>Added a new script that allows you to set custom colors for the thruster flames.

=>All thrusters now also work on planets and atmospheres.
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Update: 18 Feb, 2018 @ 7:46am

Azimuth Flat Overhaul Thrusters Update Notes(Update: February 2/18/2018): Mod Update: GUI Icons Updated
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=>Combined the G-menu icons into one group.
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Update: 5 Apr, 2017 @ 1:30pm

Azimuth Flat Overhaul Thrusters Update Notes(Update: April 4/5/2017): Mod Update: GUI Icons Updated
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=>GUI Icons now use the Pre-multiplied Alpha System.
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Update: 9 Jun, 2016 @ 12:30pm

Azimuth Flat Overhaul Thrusters Update Notes(Update: June 6/9/2016): Mod Update: Fixes and Improvements and Additions
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=>Fixed the Azimuth Thrusters Flames back to vanilla flame textures until Keen fixes them.

=>Fixed all the Azimuth thrusters flames glares were not different from small to large ships.
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Update: 14 Apr, 2016 @ 4:37pm

Azimuth Flat Overhaul Thrusters Update Notes(Update: April 4/14/2016): Mod Update: Fixes, Massive Code Additions and more
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=>Added the new code for Thrusters released in todays game update:

==>Section 1: <ThrusterType>Ion</ThrusterType> <= For the non-hydrogen, non-atmospheric thrusters.
===>Section 3: <SilenceableByShipSoundSystem>true</SilenceableByShipSoundSystem>.

=>Added the Slow Down Factor to every single thrusters code and increased it from 1 (vanilla) to 10).

=>Added in more code to make all of the azimuth thrusters work on Planets(This one took awhile and a total of Eight hours to add in all the code).

<MinPlanetaryInfluence>0</MinPlanetaryInfluence>
<MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
<EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
<EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>

=>Made the thrusters work everywhere on planets no matter where you are and or how high or low you are as well.

=>Fixed some outdated sounds for all of the thrusters.

=>Fixed some slight number mistakes in the thrusters.
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Update: 9 Apr, 2016 @ 10:47am

Azimuth Flat Overhaul Thrusters Update Notes(Update: April 4/9/2016): Mod Update:Block Additions
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=>Added Cyan Flame Colored Thrusters.
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