Space Engineers

Space Engineers

Azimuth Flat Overhaul Thrusters~(DX-11 Ready)
88 Comments
SEModder4  [author] 19 Jul, 2024 @ 8:38am 
Azimuth Flat Overhaul Thrusters Update Notes(Update: July 7/19/2024): Fixed Slowdown factor code
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=>Set slowdown factor to 1, instead of 10. This might solve the thrusters pushing your ship down instead of up.
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SEModder4  [author] 18 Jul, 2024 @ 10:59am 
I figured out what is wrong and I will patch it today soon.
inkdnkinkd 18 Jul, 2024 @ 2:52am 
Up is down on your thrusters. I have more than enough to push me up, but still, i go down.
SEModder4  [author] 24 Aug, 2021 @ 1:09pm 
ok I will take a look, but that issue is usually a planets or game bug.
BloodBlight 24 Aug, 2021 @ 11:34am 
The thrusters from the other pack (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=472087570) are NOT affected. They work perfectly.
SEModder4  [author] 23 Aug, 2021 @ 2:36pm 
Yeah probably the slowmode factor needs to be adjusted, I think.

But I'm pretty sure I set those to be the same as Keen's.
BloodBlight 23 Aug, 2021 @ 2:34pm 
Nope, reverse vs forward is seeing a substantial difference in acceleration.
BloodBlight 23 Aug, 2021 @ 2:21pm 
Confirmed, it is not a thrust issue. It only effects down thrusters (that I can tell), here is a video of my testing: https://youtu.be/jg1kTr-ijbo
Sent you an invite if you want to debug.
BloodBlight 21 Aug, 2021 @ 9:17am 
Even while on the ground (wheels), with dampeners off, if I hit the up thrust it gets shoved into the ground . :( I have 6 double lengths lg on a 700k ship. Should be more than enough (I think).

I also have atmos on the same ship (turned off), I will try with those enabled, maybe some sort of math error because I have them? But I will experiment more in a few days when I get another change to play.
SEModder4  [author] 20 Aug, 2021 @ 7:31pm 
Your ship doesn't have enough engine power to lift up further than hover area,. But has enough to hover.
Weird I know but SE is weird sometimes.
BloodBlight 20 Aug, 2021 @ 6:33pm 
Is there any reason thrust would be reversed? Like when you push up, it goes down... I am in atmo and am hovering fine... Thrust override does it as well... Happy to post a saved game.
SEModder4  [author] 29 Mar, 2021 @ 10:54am 
Azimuth Flat Overhaul Thrusters Update Notes(Update: March 3/29/2021): Updated Script Code
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=>Fixed Duplicate entries caused by the Cyan Flames code, which I merged to another file during Xbox conversion overhaul.
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kandrinchae 4 Aug, 2019 @ 7:01am 
2/2
Using the different thrusters on the same build is also the only time i have run into the bug of going down when pressing spacebar, but i havent isolated that yet- it may have been weight related.

On a related note, i can hover with only 10 flat new (nose down at ~200k kg) and i slow down from 100m/s in about 1/3 of the time it takes to accelerate to that speed at that weight - in space or atmo. You might need to dedicate a day or two looking at the code. Other than that- great mods!

I apologize for the vague numbers but i am not in game at the moment.
kandrinchae 4 Aug, 2019 @ 7:01am 
1/2
I have run into a problem where the long ramp and flat long thrusters refuse to play well with the flat new. I built a small grid salvage ship with with 22-ish flat new and about 10 of the long ramp as up thrust and it wouldn't lift off - weight ~37k kg. I added flat new and long ramps until i had over 45 up thrust engines of both types- still no lift. I removed the long ramps and now it lifts with just 30ish flat new thrusters. it will lift about 200k kg now. On another build the Flat long were also not playing well with the other types.

SEModder4  [author] 14 Jan, 2019 @ 12:22pm 
Azimuth Flat Overhaul Thrusters Update Notes(Update: January 1/14/2019): Mod Update:Script Update
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=>Added DarkMist's fix for the Recolorable Thrusters Script/Mod. Thank you! :D
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SEModder4  [author] 11 Jan, 2019 @ 4:35pm 
I think they are better, but not sure. Try them :)
Ken Stormwolf 10 Jan, 2019 @ 4:11pm 
How are they in comparison to the Tiered Armored thruster pack? cause if i can get them to do a better job than that pack ill gladly swap over to these lol
SEModder4  [author] 21 Aug, 2018 @ 8:23am 
Yes :)
JonyAlcoGames ™ 20 Aug, 2018 @ 8:12pm 
So, now they work in atmosphere the same way as in space without loosing efficiency or thrust?
SEModder4  [author] 27 Jul, 2018 @ 1:52pm 
Azimuth Flat Overhaul Thrusters Update Notes(Update: July 7/27/2018): Mod Update: Major Bug Fixes and Improvements Update
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=>Added a new script that allows you to set custom colors for the thruster flames.

=>All thrusters now also work on planets and atmospheres.
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SEModder4  [author] 18 Feb, 2018 @ 7:46am 
Azimuth Flat Overhaul Thrusters Update Notes(Update: February 2/18/2018): Mod Update: GUI Icons Updated
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=>Combined the G-menu icons into one group.
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Bríck 7 Feb, 2018 @ 9:55am 
Are these Ion or Atmospheric? be prefect if they were planet thrusters
Talon 30 Jan, 2018 @ 4:50am 
Why mode have blue flame, and red on picture?
SEModder4  [author] 3 Nov, 2017 @ 4:51pm 
They should work on planets. But never tested sadly. :(
dhatcher1 3 Nov, 2017 @ 2:31pm 
Are these a different model for Ion thrusters and they lose efficiency in planetary atmospheres?
rollenonthemoon 29 Apr, 2017 @ 6:18pm 
could the armor thruster be made a little bit bigger like a 3x1 i wold love to use both the 2x1 and 3x1 armor thrusters i just cant find any out there this is the only one thats a true 2x1 thruster if you no what i mean if i had the skill or know how i would model it my self but i dont have the time or skill to do so
SEModder4  [author] 25 Aug, 2016 @ 8:03pm 
hehe no problem, Azimuth in my opinion is TumbleTV's best work. :D
Chuck 25 Aug, 2016 @ 6:33pm 
Amazing. I absolutely love these. Thanks for sharing the fruits of your skills with talentless hacks like me. :)
SEModder4  [author] 14 Aug, 2016 @ 9:07am 
They are quite a bit better than vanilla, last I checked but who knows Keen could change the vanilla force magnitudes without saying. :)
SEModder4  [author] 14 Aug, 2016 @ 9:07am 
Once Keen updates the stable branch with all the new features like the block grouping I will update them so they take up much less room in the g-menus. :D

Same with the azimuth complete mod pack, it looks phenomenal now that it isn't taking up a crap ton of space. :D
Raynor 13 Aug, 2016 @ 9:48pm 
How much better then vanilla thrusters are these and what kinda thrusters are they?
[UG] Cfig99 10 Jul, 2016 @ 7:23pm 
Im having the same problem too
Freely 8 Jul, 2016 @ 8:38am 
Well this issue I have only happens on planets. Moons no matter the size there is zero issue, lift is exactly how it should be.
Freely 5 Jul, 2016 @ 3:41pm 
Well... in that case I'll just blame Keen and their silly planets. I'll keep to asteroids. Thx for looking.
SEModder4  [author] 5 Jul, 2016 @ 3:05pm 
I checked the code and indeed they should be working everywhere- i.e planets and space, well at least what the code says but in-game could be a different story. :D
SEModder4  [author] 5 Jul, 2016 @ 3:05pm 
@Skullhunter™,

Try the Azimuth Complete Mod Pack, they have plenty of small ship thrusters that are smaller than these ones with many different colored flames. :D

@Freely,

That is strange, but then again everything about SE is "strange" lol

Large ships have always had trouble with taking off and staying off the ground, but to be perfectly sure I will check the thrusters code to see if they work everywhere on planets and in space. :D

-I had to repost cuz I misread your reply. :/
Freely 5 Jul, 2016 @ 2:39pm 
Freely 5 Jul, 2016 @ 2:25pm 
Is anyone having issues with the large thruster trying to take off from planets?

Strange thing is:

Down (C key) = Ship goes Down
Up (spacebar) = Ship goes Down
Forward thrust is ok but only if you keep to the horizon. If you pitch up too much the ship goes down.

However doing nothing it hovers fine.

This only happens once landed.

Small ships are perfectly fine.
Direwolf2k#6722 15 Jun, 2016 @ 12:18pm 
Nice Thrusters. Not sure if you have anything smaller, I want to make a Viper from Battlestar
SEModder4  [author] 28 Apr, 2016 @ 4:17pm 
@Pegas519,

I will certainly take a look because that cannot be good. :(
Pegas519 28 Apr, 2016 @ 6:53am 
I used the slope thrusters instead and it is fine.
Pegas519 28 Apr, 2016 @ 6:52am 
@SEModder4. First, awesome work. I know you have heard it before but I didn't say it :D
Second, I think there might be something off with the thruster ramp. If damages my hull, perhaps the flame damage is offset?
737✈Garrus 11 Apr, 2016 @ 5:44am 
WOOOOOOHOOOOOOOOO!!!!!!!!!!! CYAN!!!!! EPICNES!!!!!!!
737✈Garrus 9 Apr, 2016 @ 12:53pm 
WOOOOO CYAN!!!!!! EPIC!!! Cant wait!!!!!!!:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
SEModder4  [author] 9 Apr, 2016 @ 10:11am 
I can throw a cyan thruster in for ya. :D
Ranos 9 Apr, 2016 @ 9:38am 
A cyan flame? That would be cool. Any way, I've done a mod review for this and the air intake mod. I hope you enjoy.
https://www.youtube.com/watch?v=ZdKdJciTlPY
737✈Garrus 30 Nov, 2015 @ 9:15am 
I Dont care so much over a crammed G-menu, you can filter pretty good with the search box, just throw in a cyan flare ramp, please, im begging you. Pleeease.
SEModder4  [author] 30 Nov, 2015 @ 9:00am 
Hmm, I will keep the flame color additioins to a minimum so they don't pack your g-menus. :)
737✈Garrus 30 Nov, 2015 @ 8:57am 
since i really, Really, REALLY love these ramp thrusters, could there be anytime to spare to make a cyan flare standalone???
SEModder4  [author] 30 Nov, 2015 @ 6:22am 
Hmm, I will add more flame colors, but it will take me awhile.
I am making more mods people abandoned for DX-11.