Space Engineers

Space Engineers

Azimuth Extra Large Thrusters Pack~(DX-11 Ready)
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Update: 17 Jun, 2023 @ 3:06pm

Update: 31 Dec, 2020 @ 2:21pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: December 12/31/2020): Mod Update: Code Updates
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=>Fixed the Block Variants code so they now show on Xbox/PC everything and none are hidden.
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Update: 14 Jan, 2019 @ 11:33am

Azimuth Extra Large Thrusters Mod Update Notes(Update: January 1/14/2019): Mod Update:Script Update
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=>Added DarkMist's fix for the Recolorable Thrusters Script/Mod. Thank you! :D

=>Fixed wrong pathing for the Construction Models.
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Update: 3 Aug, 2018 @ 1:54pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: August 8/3/2018): Mod Update: Major Bug Fixes and Improvements Update
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=>Removed the Large Ship Construction models since they were small ship grid size somehow.

=>Fixed the Thrusters were not visible in the G-menu.
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Update: 27 Jul, 2018 @ 1:53pm

Azimuth Complete Mega Mod Pack Update Notes(Update: July 7/27/2018): Mod Update: Major Bug Fixes and Improvements Update
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=>All thrusters now work in Planets and atmospheres
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Update: 27 Jul, 2018 @ 1:50pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: July 7/27/2018): Mod Update: Major Bug Fixes and Improvements Update
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=>All thrusters now also work on planets and atmospheres.

=>Added a new script that allows you to set custom colors for the thruster flames.
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Update: 5 Apr, 2017 @ 1:29pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: April 4/5/2017): Mod Update: GUI Icons Updated
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=>GUI Icons now use the Pre-multiplied Alpha System.
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Update: 9 Jun, 2016 @ 12:30pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: June 6/9/2016): Mod Update: Fixes and Improvements and Additions
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=>Fixed the Azimuth Thrusters Flames back to vanilla flame textures until Keen fixes them.

=>Fixed all the Azimuth thrusters flames glares were not different from small to large ships.
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Update: 14 Apr, 2016 @ 4:35pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: April 4/14/2016): Mod Update: Fixes, Massive Code Additions and more
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=>Added the new code for Thrusters released in todays game update:

==>Section 1: <ThrusterType>Ion</ThrusterType> <= For the non-hydrogen, non-atmospheric thrusters.
===>Section 3: <SilenceableByShipSoundSystem>true</SilenceableByShipSoundSystem>.

=>Added the Slow Down Factor to every single thrusters code and increased it from 1 (vanilla) to 10).

=>Added in more code to make all of the azimuth thrusters work on Planets(This one took awhile and a total of Eight hours to add in all the code).

<MinPlanetaryInfluence>0</MinPlanetaryInfluence>
<MaxPlanetaryInfluence>1</MaxPlanetaryInfluence>
<EffectivenessAtMinInfluence>1</EffectivenessAtMinInfluence>
<EffectivenessAtMaxInfluence>1</EffectivenessAtMaxInfluence>

=>Made the thrusters work everywhere on planets no matter where you are and or how high or low you are as well.

=>Fixed some outdated sounds for all of the thrusters.

=>Fixed some slight number mistakes in the thrusters.
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Update: 24 Sep, 2015 @ 10:58pm

Azimuth Extra Large Thrusters Mod Update Notes(Update: September 9/25/2015): Mod Update: Code Updates/Fixes
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=>Added the new code lines brought on by todays game update.
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