Space Engineers

Space Engineers

Ship Manager
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Update: 23 Jun, 2022 @ 12:10am

I don't know what state it was in before this, but this is the latest & greatest from my repo.

I don't use this exact version anymore (I use a larger variant with more modules), but it should work as currently documented.

Update: 2 Mar, 2019 @ 11:33am

Fixes again for the inventory breakage. Maybe.

It compiles, at least.

Update: 18 Aug, 2018 @ 12:03pm

Fix SubtypeName breakage.

Update: 12 Jan, 2018 @ 6:40pm

Fixes to OxygenManager due to 1.185.8 breakage.

Also other changes since last update:

You no longer have to edit the script to enable/disable modules (but you still can). It will now read the PB's Custom Data for options. See the top of the script for details.

Lots of code cleanup and refactoring.

Update: 17 Nov, 2017 @ 3:57pm

No longer needs a timer block. Air vent workaround, air vent manager now defaults to off (may change this in future).

Update: 16 Mar, 2017 @ 5:56pm

Fix breakage due to center of mass switching from Vector3D to Vector3I in "stable." Thanks, Keen!

Update: 4 Feb, 2017 @ 8:26pm

Fix any/all usage of deprecated & obsolete API as of 01.172.

Update: 19 Aug, 2016 @ 6:29pm

Fixes for IMyBlockGroup changes.

Update: 25 Apr, 2016 @ 5:51pm

  • Fix bug in Damage Control module that caused it to fail to start properly when re-initializing

Update: 24 Apr, 2016 @ 6:45pm

  • Auto door closing now supports block group configuration as well. See docs. If no appropriate block groups are found, it finds doors using the original behavior.
  • Adds "batteries" and "reactors" commands to the reactor manager. Useful when switching between reactor power and solar/battery hybrid power (because power prioritization is still FUBAR)
  • Adds "damecon auto" command which enables damage control and automatically shuts off once every terminal block is at 100% HP.