Natural Selection 2

Natural Selection 2

ns2_combi
Showing 1-10 of 93 entries
< 1  2  3 ... 10 >
Update: 17 Dec, 2021 @ 11:25am

Updated

Update: 5 Dec, 2020 @ 6:51am

Update: 23 Sep, 2020 @ 12:38pm

Update: 2 Jul, 2020 @ 9:52am

Update: 1 Jul, 2020 @ 1:46pm

Update: 1 Jul, 2020 @ 12:12pm

Update: 1 Jul, 2020 @ 11:36am

Update: 14 Jun, 2020 @ 12:50pm

______________________________________________________________

24/04/2017
room changes to Alpha and Eye and RR

17/04/2017
Changes mostly to right spawn area.
fixed a few stick points
pathing between sewer and sewer control improved
another vent added!

01/10/2016

Changed ReadyRoom

A few minor change around map


______________________________________________________________


From Monday 25 Jan, I will have very little time to add more to this map. It has reached a good playable state with many balanced rounds.





I did start to create a new ready room, but there was console errors with it. I have put a post on the unknownworlds forum asking if anyone wanted to create a new or finish the RR i started.


Unless any serious issues arise, this version is mainly how Combi will look - unless if anyone else wants to add to it to improve it?

I've had fun creating and testing the map. It has been the only map i ever made and will likely be that way.


UPDATE

Commander overview improved so that there are no walls between rooms that could effect med/ammo pack drop etc.


RT1 renamed to Observation


Stuck point at mainres fixed.


Textures added to untextured vents


Issue with view of outside would from Left spawn resolved


Blood gorge added


Red Exo, Command and Mac added





UPDATE


Prison room/cell redone


Power node in Drill site moved





UPDATE


Surge renamed to Drill Site


-Vent added between Drill site and Eye


Alien spawn expanded


Vent added between Alien spawn and Storage


Fixed fps drop in Sewer


Other minor fixes around map


Omega resource moved to Drill Site


Train Resource moved to Cave


Corridor broken up / redone





UPDATE


sound entity added to sewer to correspond with water


Surge room redone


Fix with rocks at tram room


Additional props added in Omega (wip)


props doors made clear that they don't open


testing with various images of SG, rifle, axe.


Prop replaced in Pass


minor fix around map





UPDATE


Train room (corridor part) redesigned


cave room expanded (vertically) more content added


Missing wall fix at War Room





UPDATE


East wing expanded


Alien spawn made bigger to allow for more egg space


power node at war room moved


-light effects added to right spawn


Map overview:


-outside garden area added


-spaceships removed from map





UPDATE


-route added at garden to reach top part of garden - Climb on rocks behind powernode and walk across the beam.


-Train animation/sound on a 25 second loop. Interactive button removed


-Route to Garage added from Corridor and from Pass


- Background view of Alpha changed, some props added - wip


-props/walls added to commander invisible which were restricting comm's view and med drop


-testing a few reflection propes around the map


-texturs added on previous default texture


-Location between Eye and Pass assigned to East Wing (and East Wing power node


-Green Lights added to top part of Garden


-Dopefish lives


*previous update notes added to change notes log*

________________________________________________

Update: 14 Jun, 2020 @ 11:00am

Update: 12 Jun, 2020 @ 1:33pm