Space Engineers

Space Engineers

Jump Drive Inhibitor
Showing 1-10 of 13 entries
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Update: 2 Jun, 2017 @ 7:25am

Update: 19 Oct, 2016 @ 10:25am

Update: 19 Aug, 2016 @ 10:27am

Update: 28 Jul, 2016 @ 11:30am

Fixes Script Attribute

Update: 18 Jun, 2016 @ 1:55pm

Update: 18 Jun, 2016 @ 8:25am

Fix: Do not enable for every beacon if another beacon mod is enabled.
New: Damage Jumpdrives if they stay enabled (by timer-loop)

Update: 3 Apr, 2016 @ 4:48am

Fixes for modapi changes

Update: 11 Feb, 2016 @ 1:22pm

Fixed not loading

Update: 1 Oct, 2015 @ 10:16am

Fixed not loading

Update: 12 Jul, 2015 @ 11:22am

Fix: Timer triggering self and jumpdrive on in a loop could be faster than inhibitor