Garry's Mod

Garry's Mod

Murder Bots for GMOD Murder
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Update: 24 Aug, 2016 @ 8:49pm

+ Added mu_bot_version
- Removed Broken Loot Collector Code
- Removed Force Navmesh gen Code

* Changed error msgs, replaced with more user friendly errors. ( MuBots: Something bad happened, more detail. [5] )
* MurderBots has been shortened in logs to MuBots.

= Edited blEquip, Currently trying to fix. blEquip("weapon_stunstick")

* Bot Names Have Been Changed.
- Removed Garry from Garry's mod, too confusing for new players.
+ Added styling to code, easier to see where everything goes.

Update: 31 May, 2016 @ 3:27pm

- Fully disabled automatic NavMesh generation, until issues can be resolved.

Update: 30 May, 2016 @ 7:40pm

Changed version to 1.6c

-Added an override for Nav Generation, to fall back on legacy pathfinding.
-Added commands, "mu_bot_add" and "mu_bot_override"

Update: 30 May, 2016 @ 6:29pm

-Whoops

Update: 30 May, 2016 @ 6:13pm

- Provided a more volatile and drastic fix for the NavMesh generator bug / lag.
- Provided the NavMesh files for the default CS:S maps. They will now no longer need to be generator, but I did increased the file size of the addon dramatically.

Update: 29 May, 2016 @ 10:49pm

Changed Version to 1.6

- Added Linear Interpolation to bot mouse / body movement.
- Added new error codes in the form. "ERROR: #" (Still a W-I-P).
- Nav-Meshes will automatically generate if possible.
- No more getting stuck.
- Improved navigation.
- Improved aiming, no more targeting position, but rather the hitbox.

Update: 2 May, 2016 @ 2:59pm

Changed version to 1.5.

- Added better pathfinding.
- Various bug fixes
- Added command to add bots.

Update: 8 Nov, 2015 @ 12:14pm

Removed phonehome as it no longer works, nor do I need it anymore.

Update: 26 Aug, 2015 @ 3:47pm

Fixed idle tolerance code.

Update: 25 Aug, 2015 @ 1:13pm

Bug fixes.