Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
Showing 101-110 of 112 entries
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Update: 10 Mar, 2016 @ 11:06pm

- Fixed MP clients losing ammo when firing without actually painting a block;
- Fixed logger not initializing.

Update: 10 Mar, 2016 @ 7:43pm

- Changed the paint gun model to contain the magazine attached
- Made the attached magazine have its top colored to reflect the currently selected color
- Added Shift+ColorMenu hotkey as an alias for /pg pick
- In color pick mode it will visually change the magazine top and the crosshair color of the aimed block until you click (or cancel, which will reset the color back).

Update: 18 Feb, 2016 @ 10:05pm

- Fixed errors due to code changes in v01.122.

Update: 23 Jan, 2016 @ 2:02am

- Fixed not working in v01.118 due to API changes.

Update: 14 Jan, 2016 @ 11:29am

- Fixed not working in v01.117 due to API changes.

Update: 5 Dec, 2015 @ 4:52am

- Changed how block targeting works, it now has a 1.5-5m range that can paint at and if you go closer than 1.5m you'll get the block behind the cell (e.g. block behind an interior light).

Update: 5 Dec, 2015 @ 4:47am

(See next one)

Update: 4 Sep, 2015 @ 1:55pm

- Reduced the hue difference required to remove the paint before re-applying new paint, it was 36 now it's 18, for example: if you're painting with hue 0 you can paint up to 18 hue without the tool removing the paint before applying the color.

Update: 3 Sep, 2015 @ 6:54pm

- Fixed /pg rgb not working with some values;
- Workaround for damage effects on unfinished blocks touched by the paint gun's fake bullets, just click those blocks with the paint gun and it should fix them (if they actually have no damage that is);

Update: 21 Aug, 2015 @ 5:11am

- Reduced the spray sound to 25% of its original volume;
- Added some pitch variation to the spray sound;
- Made painting instant in creative;
- Removed the '/pg cancel' command as swapping the tool is enough to cancel it.