Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
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Update: 4 Sep, 2016 @ 11:13pm

- Some internal changes to how the paint gun is detected, logger and input handler.
- Also uploaded from stable branch to remove the 'development' tag.

Update: 15 Aug, 2016 @ 7:58am

- Fixed script not working due to a removed debugging class.

Update: 10 Aug, 2016 @ 6:59pm

- Fixed v01.147 compatibility which affected the following things:
-- New issue: input is detected when in menus (except chat);
-- New issue: MP clients will have some problems with colors picked by
the paint gun, to avoid that use the vanilla color picker to replace
colors in your palette.
-- Crosshair no longer changes color depending in what you're aiming at
with the paint gun;

- New way of selecting colors, the paint gun now selects colors
individually from the game's palette (due to the whitelist changes) but
this also means you swap colors way faster.
To swap colors equip the paint gun and use the scroll on the mouse or
next/prev camera keys (default [ and ] ).
- Added a paint palette in the HUD that indicates the selected color and
the other colors as well.
- Added replace-color mode for creative only, shift+R by default. It
replaces the color you click on with the color you selected on the
entire grid or grid system.
- Painting in creative mode now no longer cares about block's damage levels.
- When in color-pick mode, aiming at a player now shows a box around
them to show that you've slected the player and not a block.
- Added various new configurable settings in the config.
- Added a label on the paint gun's ammo bottle model which gets colored
along with the cap when being held.
- Optimized network packets sent by this mod.
- Removed DX9 textures as they wasted space.

Update: 1 Jul, 2016 @ 9:20am

- Now the paint gun directly uses the game's color palette, color picker will set the color to the palette as well as color commands.
- Removed 'lastpaintcolor' from config as it doesn't quite work with the other changes.

Update: 13 Jun, 2016 @ 3:24am

- Paint gun now uses the game's color picker menu, and removed '/pg
default' command.
NOTE: Using /pg pick, /pg hsv/rgb or Shift+[LG] with the paint gun will
only hold that color TEMPORARILY, it won't be set in the game's color
picker menu because there's no way for me to do that.
If you want to get colors directly in the color picker menu and the
paint gun, switch over to any cube and use Shift+[LG] with that.
Once the API permits me to set the color to the game's color picker,
then it will make more sense.
- Re-enabled previously disabled features that used input.
- Improved mod's network packets by making them smaller so they use less
bandwidth.
- Added red selection box for invalid block selection.
- Added selection box for symmetry to indicate what blocks are painted.
- Tweaked paint gun animations for first person, 3rd person and
shooting.
- Tweaked spray particles to be more colorful right out the nozzle.
- Added HEX support for '/pg rgb' command, for example: /pg rgb #FF00FF
- Changed the command list when typing '/pg' to a popup window instead
of bundling it in the chat.
- Updated the back-end input handler with the one I use in control
module and ladder to keep things clean and consistent, if you had custom
binds in the config please go and re-make them as they're reset (and
differently syntaxed).
- Fixed green selection box not showing when color picking or when the
color is the same.
- Fixed symmetry painting not working properly in MP because symmetry
planes aren't synchronized by the game.
- Fixed symmetry painting not allowing you to paint if the selected
block is the same color but not the symmetry ones.

Update: 3 Jun, 2016 @ 1:44pm

- Temporarily disabled input-dependant features to allow the mod to work with the current broken input API, features being: shift+b (use /pg pick instead) and symmetry toggle.

Update: 12 Apr, 2016 @ 10:38pm

- Fixed visual symmetry being sometimes off for paint gun on all axis.

Update: 11 Apr, 2016 @ 4:13pm

- Fixed visual symmetry Z plane going the wrong direction from the center.

Update: 5 Apr, 2016 @ 11:43pm

- Added paint mirroring for creative, along with visualizing the mirror
planes when the tool is held.
- Added symmetry indicator in the HUD lines as well as hooking the
symmetry toggle button to toggle it while holding the tool (to avoid
having to use cube builder to toggle it).
- Added selected block wireframe overlay, makes paint target much easier
to identify.
- Fixed the paint sound loop end by adding my own sound definition
without a loop end, still using the vanilla air vent exhale sound
though.

Update: 20 Mar, 2016 @ 3:59am

- Improved spray effects and sounds. The spray also uses the player's picked color.
- Added client side config file (see description on where to find it).
- Synchronized player colors, you can now see the color other people use on paint guns.
- Added the ability to pick a color from a player (just aim at a player in color pick mode).
- Improved HUD messages.
- Tweaked the paint gun mesh and texture's metal and glossy to be less reflective.
- Tweaked the minimal range from 1.5m to 1.6m, this will allow easier aiming at floor blocks while standing inside another block's cell.
- Fixed 'shooting' at a non-finished block caused it to start its damaged effects.