Garry's Mod

Garry's Mod

TTT Goldenplix Prison (Prison Architect)
Showing 1-7 of 7 entries
Update: 25 Sep, 2015 @ 11:40am

Version 3! It would have been 2.1 but I can't do decimal points :/

Thank you again to Tate for setting up the map for testing. Major issue was still a lack of weapon spawns and so I've added a lot more:
-Added five random weapon spawns to deliveries area.
-Added eight random weapon spawns to reception area.
-Added six random weapon spawns to prison entrance.
-Added four random weapon spawns to roof.
-Added a few more elsewhere, plus plenty of deagles.
-Some hidden and unused weapon spawns have been removed to reduce the impact this number of spawns may have on performance.

New trap addition at a high-traffic part of the map:
-Added T trap to destroy walkway over road (only does about 27 fall damage, chance to fall into path of car).

I wanted to fix the traitor roof, making it more useful for traitors:
-Added rooftop cover to allow traitor to safely enter T roof without being seen from tower.
-Added T trap to set fire to roof (prevents innocents camping on the roof).

The new launcher trap needed to be more useful, and so:
-Increased activation range for 'Launch' trap to allow people to trigger it from a distance.
-Added button that allows innocents to turn the launcher trap on so that the next person to walk over the trap will be launched automatically.

Other minor changes:
-Set top of ladder down to water pump to not solid to prevent getting stuck.
-Increased activation range for propane traps.
-Added cover to roof to make area less flat.
-To compensate for increased number of physics props (70% of max physics object limit used), some phybox decorative objects have been removed.

Update: 23 Sep, 2015 @ 12:56pm

Updated node graph and thumbnail! See below for V2 update details.

Update: 23 Sep, 2015 @ 12:47pm

Version 2 is released! It only took one full day of work, but I have made some important changes which should fix some of the problems the map was having.

The major additions focus on removing dead-ends and improving flow around the map:
-New passage way from roof to cell block
-New passage way from vent to rooftop
-New passage way from showers to outside
The number of weapons spawns has been increased a small amount as well (mainly around the spawn area)

There are two new traps to help the traitor out, both are escapable.
-New launcher trap that flings players across the map to die of fall damage - this is by the cell block/roof path.
-New gas trap located in the small airlock outside control room - you can escape by crowbaring the powerbox until doors unlock. After you escape, damage taken will heal, so the traitor must quickly move to finish the job.

One other new feature is:
-Heal box (explodable as a T trap) now can be used to heal a small amount of health. This makes it a better lure for innocents.

Minor changes:
-Glass is now breakable on staff doors.
-Alarm now sounds only when someone escapes from sewers to pump area.
-Main doors shut faster to make it easier to trap people by the falling propane trap.
-Fixed lights in shower (they were previously clipping into the ceiling).
-Added secret easter egg.
-Made another easter egg easier to find.
-Fixed T trap 'Explode' appearing at map origin until someone walks near the medbox.
-Added more explosive barrels for good measure.

Thanks for the testing!

Update: 22 Aug, 2015 @ 4:08pm

whoops the TV was the wrong way around

Update: 22 Aug, 2015 @ 4:01pm

updated various textures

Update: 19 Aug, 2015 @ 4:26am

Added icon

Update: 16 Aug, 2015 @ 10:14am