Space Engineers

Space Engineers

(World) Federation Starfleet Galaxy Class (3.1 Project) U.S.S. Amanda Tapping, NCC-100431-C
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Update: 12 Jan, 2016 @ 12:46pm

Just replaced the W.I.P. thumbnail for the proper final release thumbnail.

Update: 12 Jan, 2016 @ 11:14am

After another round of random performance issues (insert your own joke here, they're all good) i vengefully and ragefully went ahead and removed all Antennae from the ship. Performance went up to usual levels again but i'm starting to suspect this will change again tomorrow. Will monitor this further.

Update: 11 Jan, 2016 @ 4:07pm

-) Fixed the wrong Interior Light settings in Deck 07's corridor.

Update: 11 Jan, 2016 @ 3:21pm

Deactivated Oxygen Generators and Antennae after finding out that they have a bit of a performance issue - they eat well above their just share of UPS and Sim Speed. The Oxygen Tanks are all full so the Survivalists among us SHOULD be fine.

Update: 10 Jan, 2016 @ 9:59am

Full Release!

-) Added a forward section in the Primary Hull called Forward Deck 03. It contains two tiny Gyroscope Bays to help the Saucer with maneuverability in separated mode plus the Sunkiller Bar.

-) Added Decks 04 through 10 in the Secondary Hull.

-) Cleaned up the Control Panel menu.

-) Added Leading Lights for Hangar Bays Two and Three.

-) Added Resource Connectors to the top of the Secondary Hull.

-) Added a new version of the Captain's Yacht capable of landing on Planets (uses mostly Hydrogen Thrusters).


I will follow this Update up with smaller touch up- and fix-uploads but as far as features go the only meaningful one from here on out will be Landing Gears for Hangar Bay Two and Three (maybe; apparently there's still exploding-issues with them, so i might keep them Landing Gear-free as alternatives to Hangar Bay One) plus whatever Keen's cooking up in future patches, provided it fits the ship and it's decidedly too small upper block limit imposed by Havok.

Update: 12 Dec, 2015 @ 3:44pm

Jebus, it's been SO long since the last update... broken PC parts, tech problems, Christmas stress, other games...
Doesn't mean i wasn't budy with SE too when i found the time; a LOT of aforementioned time was sunk into nailing down what i currently consider to be the final shape of the outside hull, with only minor tweaks following.
Today's update focused mostly on a bit of cleanup and updating.

-) There has been some heavy remodeling of the Secondary Hull to smooth out a few of the nastier edges. There have been quite a few different files with tested shapes since the last update so i honestly kinda lost track of what the last one had but i'm PRETTY sure the entire Deflector Dish assembly is new too.

-) Light remoddeling of the Neck.

-) Added placeholders for future potential windows and corresponding illumination.

-) Replaced the hidden Thrusters inside the Primary Hull with Hydrogen Thrusters and added an assortment of Hydrogen Tanks. While she won't be winning any dancefloor contests in the near future i am quite happy with the increase of acceleration.

-) Every so slight redesign of the Primary Hull Impulse Engines to replace the Ion Thrusters with Hydrogen Thrusters.

-) The Secondary Hull's Main Impulse Engine has been slightly redesign and the Ion Thrusters replaced with Hydrogen Thrusters.

-) Started work on the Secondary Hull's deck division.

-) Removed the Gravity Drive that was supposed to help the Saucer land and descent on Planets and installed Cargo Connectors in their place (hidden behind the Cargo Doors on the underside of the Saucer).

-) I'm not quite sure but i believe the aftern Cargo Bay in the Secondary Hull is new as well. Though it will probably receive heavy changes in the future.

-) Added a little Survival station nearby that offers a Cryo Chamber, energy, Hydrogen Bottles and Oxygen Bottles.

Update: 5 Oct, 2015 @ 5:16pm

Today's update brings you an overhauled Secondary Hull. Nothing on the inside yet but i spent the last week or so trying to get the shape in line and i believe that, for the Neck at least, i'm as close as i can get with my current skill level and the blocks available to me. Not quite convinced the Engineering Section is on that level yet but i've tried fixing it a number of times recently and i have always failed to produce a better shape due to the above limitations. Doesn't help that one of the Ramp blocks has a nasty texture bug that rips holes into the hull under most conditions. At the moment the windows of the ship are all simply black armor blocks; once the modest interior of the Secondary Hull is complete i will try to squeeze window dressing and lighting into my block budget.

Update: 25 Sep, 2015 @ 2:43pm

Scrapped the old version and kept only the hull due to what Keen calls a "block limit". Still salty, still calling bullshit, but i need to work around what i have and i will proceed to do so. Check the description for a complete list of added features.

-) Removed all previous interior except the Bridge Module and parts of Hangar Bay One (which boils down to keeping two Sensors and the floor, i guess... a sad sight, really.) in an attempt to stay within the block limit.

-) Added three Decks:
a) Deck 01: Main Bridge Dome Module
contains Main Bridge, Captain's Ready Room, Meeting Room, Bridge Bathroom, Main Hangar Bay (Hangar Bay One) Control Nest (Lower Deck 01)
b) Deck 02: Resource Deck
contains Main Hangar Bay (Hangar Bay One), Battery Storages, Gyroscope Bays, Life Support (Oxygen Generators and Tanks), Cargo Bays, Refineries, Assemblers
c) Deck 03: Various
contains Sick Bay, Access to Secondary Hull

Update: 29 Aug, 2015 @ 8:56am

While this update doesn't introduce many Survival-related features it is an important one in terms of immersion.

-) Added Main Sick Bay, CMO's Office with small Waiting Room, Medical Storage and Surgery.
All of these can be considered a work in progress as i'm still trying to figure out how i could decorate them a bit more
without sacrificing space; due to ever-decreasing frames per seconds i have decided to severly cut down the size of
all of these four facilities; particularly the Medical Storage room and the Surgery suffered more from this than i am
comfortable with, but it was either "small" or "not at all".

-) Added a new Corridor with 19 Crew Quarter Modules on the same deck as the above listed Sick Bay Complex (the complete deck is now designated "Crew Deck"; final deck-numbers are still to be determined.).
Each module is capable of housing four crewmembers each and offers a toilet and two Sonic Showers (represented by a Passenger Seat and the Cryo Chamber, respectively. Seriously Keen. We need a Space Crapper for interior design.)

Update: 22 Aug, 2015 @ 2:46pm

Tiny touch ups i forgot to correct a few minutes ago.