Leadwerks Game Launcher

Leadwerks Game Launcher

A Demon's Game-Beta Demo
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Update: 15 Dec, 2016 @ 11:44am

-Fixed an issue causing the player to go through the walls. lol
-Fixed the water not hitting the player twice. -Fixed the medpack ocasionally crashing the game.
-Made it so it says "Much better now." when it's used.
-Fixed the text being overlaped with other interactions.

Update: 14 Dec, 2016 @ 11:09pm

-Updated the game to the latest build.

Update: 15 Aug, 2016 @ 6:26pm

Update: 15 Aug, 2016 @ 5:59pm

The beta build is finally here!

Change log:
-Added the very beginning of the game.
-Added voice acting on all of the notes.
-Changed the ending of the demo.
-All of the levels have been modified in order to run and look better.
-Modified the AI.
-Improved AI pathfinding.
-Changed the flashlight UI, also made it so that it only shows up when the player is using it.

Update: 15 Aug, 2016 @ 3:01pm

Update: 20 Feb, 2016 @ 2:08pm

Update: 20 Feb, 2016 @ 1:44pm

Change log:

TL:DR- I changed a lot of things.

Gerenal Changes:
-Fixed a bug going on with the objective displayer.
-Updated the main menu.
-Made a demo end level for the pre-alpha demo.
-Now each sewer character has their own font and note background as well as background when read associated to them.
-Flashlight batteries now take longer to go out.
-Produced a "puzzle complete" sound fx.
-Made a "chase theme".


Sewer_1:
-Changed notes textures
-Fixed the objectives not displaying correctly
-Made it so that the interactions with the pipes work correctly
-The notes have been tweaked and now work and respond to the player's position in relation to it while taking the mouse position into consideration.(If the player moves the mouse away from the note it closes automatically.)
-Flashlight now lasts longer and batteries are more scarce
-Changed the skybox to something a bit darker (it helps with the overall ambiance even if you can't see it.)
-Improved the performance of the level tremendously.
-Added in pipe rotation sounds so the player has a bit more info if he did something or not (just text isn't sufficient)
-Made the light going off event a bit more realistic.
-Added in a map of the level.
-Added in another OBJ at the start of the level.
-Added in an automatic save at the start of the level.
-Made the transition to Sewers 2 smoother.
-Added in the puzzle complete sfx to the pipe puzzle.

Sewers_2:
-Increased performance tremendously.
-Made the interaction with the vales, power boxes and alarm better.
-Made the lights going off event more smooth and realistic.
-Added in more objectives pop ups so the player know what he just did.
-Added a few landmarks in the water to reduce the amount of time the player spends wondering around.
-Added in maps of the level.
-Added in a note that explains how to get the exits opened.
-Changed the patient notes textures and fonts.
-Changed Markus's note texture and font.
-Fixed some typos on the patients notes.
-Added in a green light to the exits that only spawns when the player activates that exit.
-Made it so that the exit door that has been activated opens.
-Made it so that whenever the player activates the alarm (opens all the exits) the objective pop ups and other ways of opening exits become obsolete.
-Note on patient 3 is now more detailed.
-Changed font for Dave's notes.
-Dave's notes now use the "clean texture" background when they're read.
-Fixed a collision issue near the alarm.
-Made all the exits correspond correctly to the player's actions.
-Fixed multiple locations where the player could go out of the map.
-Adjusted some invisible walls.
-Made the chase music blend in with the sewer ambiance ost.
-Fixed the monster always hitting the player once even when out of range.
-Fixed the text of one of the notes being too small.
-Improved the monster path finding while chasing the player.
-Fixed a model that had a missing texture.
-Fixed an empty spot in the level geometry.
-Fixed a bug that allowed player to use exit triggers more than once.

Update: 28 Aug, 2015 @ 2:28pm

Fixed walls showing up out of randomness when the player touches some boxes on the floor.
Fixed the first level being too dark .
Fixed multiple walls that caused the player to go through and kill himself.
Added in easter egg to first level.

Update: 26 Aug, 2015 @ 12:59pm

Fixed collision issues. Fixed notes crashing. Made the game run better in the first level.

Update: 26 Aug, 2015 @ 12:35pm

Fixed player instantly dying if the game were paused on the stairs. Fixed every note crashing.