Arma 3
NIArms AWM Rifles
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Update: 7 Mar, 2024 @ 3:24am

1.65
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- Added barrel mounted illuminators (lights, laser) support to AWMs
- Re-added Closure sound to gunshot (mechanical sound of weapon)

Update: 6 Nov, 2022 @ 8:32pm

1.6
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Re-issue- Resigned on new Key

Update: 3 Sep, 2021 @ 10:06am

1.6
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- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: 1 May, 2019 @ 11:22pm

1.55
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented Magazine Proxies
- Implemented Charms

Update: 27 Oct, 2018 @ 12:19am

1.51
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- Update AWC to CBA bolt action system
- CBA JAM support Added

Update: 10 Jan, 2018 @ 9:04pm

1.5
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- Soundshader Volume Relevelling
- All magazines displaynames reformatted

Update: 26 Jul, 2017 @ 10:36pm

1.4
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- New Soundsamples (Credit: Navaro)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: 20 Nov, 2016 @ 7:46pm

1.3
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- Cleanup AW configs(Credit: Robalo)
- Removed redeclaration of trace model of AWC ammo (credit: YoursTruly)
- Migrated per-pack ballistic data to Core
- Add AWM weaponholders(Credit: Robalo)

Update: 3 Sep, 2016 @ 8:23am

1.25
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- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- Maxzeroingdistance increased to 1600m.
- Added Tracer load

Update: 12 Apr, 2016 @ 11:46pm