Garry's Mod

Garry's Mod

gm_wasteland
Showing 1-6 of 6 entries
Update: 30 Apr, 2021 @ 5:11am

gave this map an icon and fixed lightswitch explosion which used to have a magnitude high enough to crash games. nothing else has been changed for preservation purposes

Update: 6 Oct, 2015 @ 5:02pm

The main thing about this new version is the lighting. The one piece of input I ever got on this map was a request to add lighting, so I assumed the entire community that cared about this map wanted lighting because nobody gives any input. Anyways, other small map changes include the hills being made of multiple brushes and the beer box is now a func_physbox instead of a func_breakable. Honestly though, more input would be nice.

Update: 7 Sep, 2015 @ 7:03pm

The biggest part of this update was the added shed, which happens to be breakable for you homicidal maniacs out there :). There's also now graffiti around the map, and the main house's fireplace no longer has a button to move the grate, now you can just press "E" on the grate to open it. Also, much less significantly, a few new props in the main house.

Update: 7 Sep, 2015 @ 12:18am

Read previous update note for all the info about this update. At the bottom of the update log in brackets is pretty much the whole reason for this extra log. Also the fact that gmpublish wont let me make a new update without adding some sort of log

Update: 6 Sep, 2015 @ 7:05pm

Removed the dirt hills to bring in a new house, dubbed the explosive house. I'm pretty sure you all know what to expect. Also, to prevent a weird edge of the world thing, there are now fences where the dirt hills used to be.


(MAJOR PROBLEM: I updated a .vmf file, but this map runs via the .gma file, so the update didn't actually end up changing anything. I'll implement the actual new update soon.)

Update: 6 Sep, 2015 @ 2:40am

It's version 1, what do you expect?