Space Engineers

Space Engineers

Attachments - large to small grid without limits!
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Update: 22 Feb @ 11:01pm

- Linked grids are now added to no-contact-damage group
- Updated categories and added to Non-armor too
- Merged block-variants-groups into one (scrollable blocks, one instead of 2 in g-menu)
- Added block descriptions
- Made tall base fully airtight
- Removed rotor sounds
- Added tops to assembler

Update: 14 Jan, 2021 @ 8:11am

- No longer forcing orientation every frame if it's within 0.01, this should fix some self-moving issues.

Update: 4 Dec, 2020 @ 10:00pm

- Fixed top parts not showing up in "all blocks"

Update: 16 Jul, 2020 @ 5:49pm

- Fixed conveyors not working on the top part.
- Fixed critical component for top parts not existing, resulting in the above issue and also not having a proper build stage sequence.

Update: 24 Oct, 2019 @ 6:38pm

- Fixed crashing when equipping these blocks, caused by changes to block variants system.

Update: 1 Oct, 2019 @ 8:53pm

- Added smallgrid base which comes with largegrid top.
- Blocks models now use the vanilla paintable metal texture instead of the shiny dark gray (also fixes coloring issues).
- Fixed tall base's ports being interactible.
- Tweaked some colliders a tiny amount.

Update: 21 Mar, 2019 @ 11:21pm

- Tweaked build components (similar to vanilla adv rotor, because mass is important with these).
- Tweaked build time (overall faster to build).
- Set PCU on blocks to 150 (was 1, default).
- Disabled use of RotorLock as it was causing jitters.
- Limits are now set only serverside (to avoid clients sending sync requests) in block init.
- Torque and BrakeTorque are set to max on block init.

Update: 25 Jan, 2018 @ 8:34pm

- Fixed tall attachment base having purple textures on ports.

Update: 19 Jan, 2018 @ 9:13am

- Fixed tall base not connecting to conveyors.

Update: 18 Dec, 2017 @ 3:31pm

- Workaround largegrid top part being buildable:
Because the game doesn't seem to respect Public=False on one particular block size of the block pair, the largegrid top part that gets replaced by the small one is placeable by players; this checks if the grid has more than 1 block and removes the placed block instead.