Tabletop Simulator

Tabletop Simulator

HeroQuest - Base Game and Expansions
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Update: 26 Dec, 2015 @ 12:45pm

Found that the Spiral Stairway was created by making a deck for only one card. This seems like a waste of resources, so I took the image and made it into a Tile so it has some thickness to it now as well. I had to modify the JSON file to get the right dimensions. Please let me know if the size seems incorrect, if it does I may just have to go back to the old one since it never had size issues.

Update: 26 Dec, 2015 @ 12:19pm

Reduced the size of the Table by a small amount. It will still cover a 3x2 area, but it's not so outlandishly tall. Making it even smaller unfortunately prevents it from covering the right amount of tiles.

Reduced the height of the Tomb tile from 1.0 to 0.5, much the same reason for the table.
Reduced the height of the Fireplace tile from 1.0 to 0.75
Added name to Fireplace
Changed Old Body Point Token container to an infinite spawner
Seperated the Damage Tokens and Wall Tiles again to make it cleaner when placing them on the board
(re?)Added names to the Trap tiles
Changed the Treasure Searched chests into infinite spawners
Changed Double Wall Tiles from "cards" to "tiles" (won't shuffle anymore and hopefully provide more memory)
Kellar's Keep: Added name to Boulder Trap
Kellar's Keep: Added name to Trap Doors
Kellar's Keep: Small and Large Staircase changed to "Stairways" in keeping with the manual
Kellar's Keep: Cropped and re-added Cloud of Chaos (not perfect, I don't have a steady hand)
Kellar's Keep: Added name to Cloud of Chaos
Kellar's Keep: Added name to Grin's Crag
Kellar's Keep: Changed thickness of all Stone Map Pieces from 0.50 to 0.25
Kelalr's Keep: Added name to all Stone Maps
Return of the Witch Lord: Reduced thickness of Coffins from 1.0 to 0.5
Return of the Witch Lord: Resized Coffins, they are 1x2 tiles, not 2x3
Return of the Witch Lord: Added names to Coffins
Return of the Witch Lord: Added name to Death Mist
Return of the Witch Lord: Added name to Rotating Room
Return of the Witch Lord: Added name to Throne Room
Return of the Witch Lord: Swapped Rotating Room and Death Mist in bag to match order of appearance
Against the Ogre Horde: Added peliminary mod setup from Smatsuro's mod
Against the Ogre Horde: Added name to New Monster Deck
Against the Ogre Horde: Reduced the size of Ogre Champion and Ogre Lord by 1 factor to fit board better
Against the Ogre Horde: Added name to Chaos Sorcerer Spells deck
Against the Ogre Horde: Increased Chaos Sorcerer Spell Tokens size for ease of readability
Against the Ogre Horde: Added unique name to each Chaos Spell Token
Against the Ogre Horde: Created 5 copies of each Chaos Spell Token and stacked them
Against the Ogre Horde: Added name to Pit of Darkness
Against the Ogre Horde: Added name to Stone Doorway
Against the Ogre Horde: Added name to all room tiles
Against the Ogre Horde: Removed double sided images on tiles, each tile is unique
Against the Ogre Horde: Floor tiles thickened due to reporting them

Rulebook has been updated with more rules (WIP)

Smatsuro's original Ogre Horde mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=579650595

Update: 17 Dec, 2015 @ 1:16am

One of the recent updates changed the rotation axis of tokens so the new fireplace wasn't able to be placed properly because of it. I imported the image with a 90 degree rotation so it should work now.

Update: 17 Dec, 2015 @ 1:15am

Update: 16 Dec, 2015 @ 8:20pm

Due to a recent update the tiles were excessively thick. Remade the tiles and used the new 'tile' feature to make the walls and damage tokens double sided again.

Even with the minimum thickness the tiles feel a bit large, but I'll play with it a bit before I make them even thinner by manipulating the JSON files.

You may notice the Rules have been started in the notepad. This will take me time as I'm copying the original manual but also trying to make changes that make sense to TTS and the way I have the mod setup.

Update: 8 Dec, 2015 @ 10:33pm

Couldn't get the tokens to work properly so I just made them into tokens. I made them stackable and put down more than enough for a typical game. I thought of putting them into an infinite spawner, but didn't like how it looked, personally.

Update: 7 Dec, 2015 @ 9:05pm

Watched other players used the mod and noticed the tokens for the traps and walls were oddly sized. It may have to do with the updates to the deck importer, I'm not sure. I updated the mod after (hopefully) fixing the tile sizes so they should show up as squares in your game. If they do not, please leave feedback and I'll just make them tokens and put them into an infinite spawner or something.

Added infinite spawner for closed and open doors.

Update: 15 Nov, 2015 @ 11:23am

In this update I moved a lot of things around to try and improve table space usage, feedback is really appreciated here as to how this could improve further.

Added in the correct HQ Tomb (the old one was from Return of the Witch Lord). It's a 2D token, but is more accurate to the original game.
Added in correct Fireplace.
The fireplace is another 2D Token, the problem is it lays on its side and needs to be rotated with ALT+Q to stand it on the base. Since this can be troublesome I've kept the old fireplace I was using and put it off to the side
Old Fireplace (formally named "Chimney") resized to properly fit the board naturally
Renamed Chaos Warlock figure
Removed the barrel as it was no longer needed per the base boardgame (was originally used to simulate pieces I didn't have)
Moved all furniture items to the lower right of the DM space
Moved all token pieces further left, this allowed the doors to be put side by side which should make copying them easier
Chaos Spells and Artifact cards all moved to DM's ledge since Heroes don't normally interact with them
Added more 2 space wall tiles as they are needed in future expansions
Moved trap door into Kellar's Keep expansion pack chest
To help with limited space and due to how difficult it could be to move Body Point tokens, I added digital counters for body points, but kept the old tokens in a bag for players who wish to use them instead
Renamed Wizard's Table to Sorcerer's Desk
Rotated Armory to face the Heroes
Added several names to items that didn't have them

Added:
Expansion pack chests for Kellar's Keep and Return of the Witch Lord
Alchemist's Shop placed on the table, note added to suggest not using it for the first 14 quests (but that is optional, of course)
Optional Treasure cards that came with he UK version, these were copied from the Kellar's Keep and Return of the Witch Lord packs uploaded my smatsuro

Update: 11 Oct, 2015 @ 1:51am

Changed the Treasure Search token holders to treasure chests found in the Modular Dungeon tiles mod. I would have used the default chests but you cannot turn them into bags.

Moved some of the player cards and health around and make it look a bit better with the new treasure chests for each player.

Changed all papercraft tokens to the new "cardboard" material

Placed hero tokens and dice in the center of the board for display
All dice have been set to the unique faces (1 - 6) on the board to show the odds of each face roll and to make it easy to explain to new players visually.

Update: 11 Oct, 2015 @ 1:37am