Left 4 Dead 2

Left 4 Dead 2

Killing Floor 2 9mm Pistols
Showing 1-8 of 8 entries
Update: 16 Mar, 2016 @ 3:28pm

-Adjusted frame rates

Update: 3 Mar, 2016 @ 3:16pm

-Rebaked animations (for the 5th time)
-Changed single half reload to the standard animation
-Increased FPS of layer sequences

Update: 14 Jan, 2016 @ 2:34am

Why can't I get this right ... I'm sorry folks, never do testing on a night where you have a headache.

Update: 14 Jan, 2016 @ 2:26am

More hotfixes - wrong origin:camera ratio on single.

Update: 13 Jan, 2016 @ 9:42pm

-Quickfixes - forgot camera animation on single half reload

Update: 13 Jan, 2016 @ 8:42pm

Rebaked animations on a new IK rig - the same that was used to make the Mosin-Nagant
-Shoulders were pushed back to fix camera-obscuring issues with certain survivor models
-Improved method of compiling animations for better blending
-Adjustments to phong and env settings
-Added camera animation

Update: 12 Oct, 2015 @ 6:43am

-Adjusted origin pose of single view model

Update: 11 Oct, 2015 @ 10:21am