ARK: Survival Evolved

ARK: Survival Evolved

Phoenix Mod
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Update: 29 Feb, 2016 @ 9:13pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.
v2.6: v236.2 Dev Kit Update, Pot Brownie added (valentines chocolate effects + more. They are in red drops). More kibbles added to drops, new saddles added to drops..

v2.5: Changed thermal insulation on SWAT Armor, recompiled main mod.

v2.4: Growable Shrooms, Enhanced Compost Bin

v2.3: Added HVAC -- 300 insulation @ 6x the distance of regular AC.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 29 Feb, 2016 @ 5:37pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.6: Dev Kit v236.2 - Added new saddles, new kibbles, pot brownie in red drop (V-Day Chocolate Effect but WHOA!)

v2.5: Changed thermal insulation on SWAT Armor, recompiled main mod.

v2.4: Growable Shrooms, Enhanced Compost Bin

v2.3: Added HVAC -- 300 insulation @ 6x the distance of regular AC.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 29 Feb, 2016 @ 12:40pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.6: Dev Kit v236.2 - Added new saddles, new kibbles, pot brownie in red drop (V-Day Chocolate Effect but WHOA!)

v2.5: Changed thermal insulation on SWAT Armor, recompiled main mod.

v2.4: Growable Shrooms, Enhanced Compost Bin

v2.3: Added HVAC -- 300 insulation @ 6x the distance of regular AC.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 26 Feb, 2016 @ 12:17am

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.5: Changed thermal insulation on SWAT Armor, recompiled main mod.

v2.4: Growable Shrooms, Enhanced Compost Bin

v2.3: Added HVAC -- 300 insulation @ 6x the distance of regular AC.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 14 Feb, 2016 @ 4:32pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.4: Growable Shrooms, Enhanced Compost Bin

v2.3: Added HVAC -- 300 insulation @ 6x the distance of regular AC.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 7 Feb, 2016 @ 5:13pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.3: Added HVAC -- 300 insulation @ 6x the distance of regular AC.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 1 Feb, 2016 @ 4:33pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.2: Added SWAT Armor (Riot Armor but better), added Tempered Glass Structures (Greenhouse Structures but stronger and roof/walkway counts as foundation.)

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 18 Jan, 2016 @ 6:17pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.11: Fixed engram for Reduced Industrial Forge

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 16 Jan, 2016 @ 8:39pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.1: Added Reduced Industrial Forge (2/3 the size -- fits about 3.5 walls high)

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.

Update: 9 Jan, 2016 @ 11:20pm

Developer Note: In order to make use of the updated resources for quality items (as in it doesnt cost so much to make something just because it says ascendant, its based more on the %ages), this mod must be the first in the list.

v2.0: Added Enhanced Fridge and Enhanced Trough. (More Items, Longer Spoiling time, fridge can hold organic polymer.)

v1.9: Light Stone Foundations and Walls (To allow faster house building and to make more sense with stone.)

v1.8: Added more to drops.

v1.7. Rebalanced drops and added a few things to drops.

v1.6. Added Stone and Metal Walkways. These are versions of Ceilings that do not require a foundation within 2 squares (however, they do require a foundation to snap onto originally. These should be used for bridges.). Increased the quality of all drops.