Arma 3
ArmA 3 Custom Buildings - Original
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Update: 28 Jun, 2016 @ 5:47pm

Updated BANK - Put furniture back into building. So check it out.
Destruct models are in the pbo files.
You can now get the unbinarised version of the models on the BI forums.

LICENSE UPDATED ON THIS RELEASE.

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

LICENSE IN DETAIL: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode

FOR MORE INFO OR TO ASK QUESTIONS VISIT:
https://forums.bistudio.com/topic/185551-arma-3-custom-buildings/
EMAIL ME AT: MATTAUSTSTUDIOS@GMAIL.COM

Update: 7 Mar, 2016 @ 3:17am

UPDATE/HOTFIX 1.3.5

FIXED SLIDING DOOR ISSUES DUE TO BI UPDATE EDEN CAUSING BACKEND ERROR FOR NEGATIVE SLIDERS VALUE.

In Laymens terms:

Quick Hot fix update that fixes the sliding door issues, compromise had to be made on my public building sliding door entrances, they are now open.
An alternative sliding door method is now used on the Residential and Prison gate.

Sorry for such a delay as this was a major issue since the EDEN update. I will be continuing with the destruct models as they will definitely be released by the end of easter break, as I wrap up my studies for this term.

Cheers, Mattaust.

Update: 23 Jan, 2016 @ 9:22pm

UNFORTUNATELY THE LOCK SCRIPT WONT REACH IT'S FULL POTENTIAL DUE TO John_Meiers from ALTIS LIFE RPG FORUM disallowing such help in regards to fixing the issue.

[MAJOR] - All Residential Buildings are now buyable and lockable using the tonic lock and buying script. [A tutorial will come for those that do not know how to add my buildings to the whitelist]

[TWEAKED] - Geometry on Bank Reception to Allow Interactions;
[TWEAKED] - Changed all Building Classes to "House_F";
[TWEAKED] - Raised Armor Level to Make Concrete Walls less Destructible.
[TWEAKED] - Door 8/9 on Double Story had wrong condition, door can now be closed.

[UPDATED] - Removed X-Mas decoration
[UPDATED] - Change Post Office A to Scope Zero (the building was hidden from the editor and vehicle class list due to under construction)
[UPDATED] - Changed Pub_A and Pub_C to Scope Two (you can now see these in the editor)
[UPDATED] - Single Story and Double Story Residential Buildings Now Have a Lock Function on all doors.
[UPDATED] - Pub_C (updated LODs)
[UPDATED] - Police Station (updated LODs)
[UPDATED] - Added wreck models to PBOs, but are a work in progress (not functional for now)

[ADDED] - MM_objects.pbo (this contains iPhone 5, a set of car keys, and a sand pile plus more items)
[ADDED AND UPDATED] - Prison fence (new LOD system, this fence is a chaintype fence - not concrete, and is fully released ready for use) - You cannot shoot through this fence as it was designed that way)

I will add more to this list, expect the wreck models within 2 weeks after this update with fully working Path LODS for AI on all buildings. Once I have completed these 2 updates, I will be back studying/working fulltime.

Update: 16 Dec, 2015 @ 4:39am

-I have fixed a few issues with the showroom.
-Geometry issue with police station
-NEW- Seasonal/Christmas addition just for Christmas period on some buildings!

Destruct models still need time so they will come in January sorry for the dissappointment haha. That's why I thought I'd atleast give something that I think people will love.

Merry Christmas all and a happy holidays!

Please remember to donate generously this christmas, after it's it the time to give!

Update: 13 Nov, 2015 @ 5:35am

-Added MM_Showroom

This is a Car Showroom that I developed a couple of months ago, this will be a beta test. (Should work fine tho).
Images will be included on main page on workshop.

V1.2 Is still due for release Late December.

Update: 21 Oct, 2015 @ 7:49am

Update: 21 Oct, 2015 @ 7:46am

Update: 21 Oct, 2015 @ 7:27am