Counter-Strike 2

Counter-Strike 2

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Update: 11 Aug, 2017 @ 2:42pm

-Exploit fixes
-Replaced the secret disco song
-Added a healthshot near the deagle outside

Update: 5 Jul, 2017 @ 11:18am

Removed bullet and grenade collision on fences near armory for consitency.
Adjusted the s4s button. It will now reset instantly when a T presses it, and reset in 10 seconds when a ct activates it, down from 15.
Added some rocks for cover near the deagle adjacent to soccer.
Removed the molotov interaction from the laser room, as the button at the end now serves the purpose.

Update: 22 Jun, 2017 @ 4:54pm

Update: 18 Jun, 2017 @ 9:08pm

Fixed p90 button.
heavy assault suit now has a m249 instead of a p90 cuz p90 sucks.
Fixed the button near the heavy assault suit not rendering. Also fixed the lasers not being disabled after the button is pressed.

Update: 16 Jun, 2017 @ 8:09am

Warday music is now shuffled.
Climb and frogger are now locked off during wardays.
Side door on wardays now opens 20 seconds faster.
Tasers in side hallway, near soccerfield, and on playground now cannot be picked up by CTs. They now all give some grenades and healthshot.
Added some TAG and Healthshot to armory for CTs to use.
Heavy armor past armory lasers is now more powerful: It gives a p90, 150 hp, 4 healthshot, full grenades, and armory won't strip you down to 100 armor.
Increased the damage of the lasers to 40 per second (20 dealt per half second) up from 30 per second (15 dealt per half second). Your time to death is now 2.5 seconds instead of 3.5 seconds.
Added 1 additional healthshot next to the computer that turns off the lasers.
Added a button CTs can press to toggle heavy armor s4s. Those with heavy armor cannot exit s4s.
Seperated the exit teleporters to climb 1 and climb 2.
Added a frogger near playground.
Added 2 random usps to the vending machine.
Blocked off the stupid vending machine jump.
Cell doors open 10 seconds earlier.
Lowered the health of the boards leading into showers to 135 from 165. It will still take 3 right clicks, but 1 left and 2 rights should now break it.
Added a secret button in pool that can be pressed 1 time by the Ts. It can spawn a usp, p250, taser, hegrenade, 2x healthshot, flashbang, 2x healthshot + flashbang, 2x healthshot + taser, 2x healthshot + flashbang + hegrenade, or an awp.
Increased speed of the push on diving boards to 500 from 450.
Removed 2 of the 6 ambients per song from disco. The sound should be a bit quieter now.
Removed bullet/knife collision on the fences surrounding armory, but added an invisible wall there instead. Overall, bullets will still be reduced in damage as they are traveling through an object, but the sparks from hitting the fence will no longer appear resulting in better target identification while firing close to the fences. The fences in front of cells remain almost the same.
Added prop collision to the fences in cell block. Rip chairs. Grenades thrown can still pass through, but not through the armory fences. which is how they work currently
Added some smoke grenades and an additional molotov to cells adjacent to vents.
CTs can no longer damage cell vents, so they have no reason to shoot into closed cells anymore.

Update: 23 Feb, 2016 @ 7:55pm

-pakd in the color correction materials
-rendered in reflections for the train in climb 2
-changed the water texture in both climbs to inferno water. If you play with low shaders, the water will appear transparent and you won't see reflections.
-Visibility improvements to the simon game
-Updated the vending machine to only dispense the health shot for terrorists.
-edited the clip around soccerfield to only prevent the soccer ball from passing, not all physics objects.

Update: 23 Feb, 2016 @ 2:15am

Valve broke some things related to named lights, so had to change about the disco a bit.

-updated the default game_player_equip to strip all weapons on round start
-added 1 random spawning healthshot into the vending machine
-adjusted the disco lighting. Turning on the rotating lights will enable color correction inside the disco to make things a bit darker.
-compiled with HDR enabled
-a lot of the shadows are now fuller
-added a CT train to climb 2
-Increased the brightness of the shower room and the 2 climb ending areas
-slight adjustments to the disco music and the s4s music
-increased the drop down of simon so props thrown there now drop forever. not really forever, but they go pretty far down now.
-fixed a bug with the spawning of the r8 revolver in race
-adjusted the vent health in box room. It now sets to 65 when someone goes near the exit from inside the vent, will set to 235 when a Terrorist enters into the box room, and if none of those have happened, will set to 235 after 4 minutes.
-decreased the size of the sun because hdr makes it super huge when you look at it
-increased the push speed of the diving boards

Update: 8 Feb, 2016 @ 12:45am

actually fixed the minimap this time

Update: 8 Feb, 2016 @ 12:12am

messed up the radar file :|

Update: 8 Feb, 2016 @ 12:00am

-fixed an issue with connect 4 after its been reset

-the lasers before armory are now disabled for .75 seconds after the computer has been pressed to prevent them instantly retriggering

-slightly lowered the volume of the disco music
-slightly increased the volume of the radio

-added a ladder in cell block connecting the top and bottom cells
-added some more weapons/grenades around the place
-removed the chance for both vents to be closed

-on the automated warday, cts are now let out of armory 5 seconds earlier so they can fight the Ts around the pool/soccer area as intended
-added an armory spawnkiller to the automated warday system.
-blocked off the disco/heal/kitchen area for 2 minutes when the warday triggers

-changed the yellow color on simon so it doesn't look like orange.
-aligned the color indicators for the simon bridge