Invisible, Inc.

Invisible, Inc.

Programs Extended
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Update: 22 Aug, 2023 @ 1:23pm

V5.101:
* Added Club program.
* Added Format daemon.
* Added Switch (PWR), Install (PRO), Clone (REA) subroutines.
* Accumulator (ENH), PWR Efficiency (ENH) and Overclock (ENH) min difficulty: 3 -> 6
* All ENH subroutines with minimum difficulty of 4 to 8 were shifted lower by 1 (4 -> 3, 5 -> 4, ...)

Update: 8 Jul, 2023 @ 1:11am

V5.100:
* Fixed crashes with AI subroutines trying to make brainless guards think.

Update: 4 Apr, 2023 @ 7:41am

V5.99:
* Fixed infinite loop when Queue subroutine was identified after it triggered, but before it added cooldown to program that triggered it.

Update: 25 Mar, 2023 @ 7:05am

V5.98:
* Fixed Resonance crashing tooltip display and being impossible to buy.

Update: 8 Mar, 2023 @ 8:16am

V5.97:
* Plague is now compatible with AI Terminal firewall increase (More Missions mod).
* Axe and Split now need devices to be scouted first before they are affected by indirect hacking.
* Added Emergency Reserve to program selection at campaign start.

Update: 18 Feb, 2023 @ 8:42am

V5.96:
* Fixed Feast breaking 1 firewall less than stated in description.
* Fixed few strings.
* Agents that do not have ability to hijack Consoles will no longer have "AI Access" abilities.

Update: 10 Feb, 2023 @ 8:31am

V5.95:
* Improved tooltip on Queue subroutine.
* Implemented minimums for PWR cost and cooldowns for subroutines.

Update: 22 Jan, 2023 @ 2:13pm

V5.94:
* Fixed Ring program description incorrectly saying it's 5x5 area (it's 7x7).
* Added backend code for Advanced Cyberwarfare mod.

Update: 15 Jan, 2023 @ 5:58am

V5.93:
* Fixed Siphon potentially giving AI more PWR that it drained from the player.

Update: 25 Dec, 2022 @ 1:37pm

V5.92:
--- Generators ---
* Abacus:
- Rarity: Uncommon (10) -> Common (20)
* Abacus 2.0:
- Rarity: Rare (5) -> Uncommon (10)
* Burst:
- Cost: 300 -> 800
- Rarity: Uncommon (10) -> Rare (5)
* Capacitor:
- Cost: 550 -> 750
- Rarity: Uncommon (10) -> Rare (5)
* Crossfeed:
- Cost: 800 -> 500
* Cycle:
- Rarity: Uncommon (10) -> Rare (5)
* Dynamo:
- Cost: 1000 -> 700
- Rarity: Uncommon (10) -> Rare (5)
* Emergency Reserve:
- Cost: 300 -> 800
- Rarity: Uncommon (10) -> Rare (5)
* Equalizer:
- Cost: 400 -> 600
- Rarity: Common (20) -> Uncommon (10)
* Faust:
- Cost: 500 -> 600
- Rarity: Uncommon (10) -> Rare (5)
* Fission:
- Cost: 550 -> 900
- Rarity: Uncommon (10) -> Rare (5)
* Fusion:
- Cost: 500 -> 700
- Rarity: Uncommon (10) -> Rare (5)
* Gear Shift:
- Cost: 700 -> 600
- Rarity: Uncommon (10) -> Rare (5)
* Nosferatu:
- Rarity: Uncommon (10) -> Rare (5)
* Power Bill:
- Rarity: Uncommon (10) -> Rare (5)
* Power Drip:
- Cost: 500 -> 300
- Rarity: Uncommon (10) -> Common (20)
- Reverted back to vanilla +1 PWR/turn.
* Power Leech:
- Rarity: Common (20) -> Uncommon (10)
* Power Surge:
- Cost: 500 -> 750
- Rarity: Uncommon (10) -> Rare (5)
* Resonance:
- Cost: 850 -> 700
- Rarity: Uncommon (10) -> Rare (5)
- Cooldown: 15 -> 2
- PWR cost now ignores all modifiers, its always equal to stored PWR.
- Can now be PWR upgraded at AI Terminal - doing so will improve PWR -> AP conversion ratio from 2:1 to 1:1.
* Root:
- Rarity: Uncommon (10) -> Rare (5)
- Reworked: +2 PWR/turn. -1 PWR/turn for every 8 PWR stored.
* Sap:
- Cost: 600 -> 900
- Rarity: Uncommon (10) -> Rare (5)
* Seed:
- Cost: 550 -> 1000
- Rarity: Uncommon (10) -> Rare (5)
* Wildfire:
- Cost: 400 -> 600
* Volt Siphon:
- Rarity: Common (20) -> Uncommon (10)

--- Breakers ---
* Axe:
- PWR cost: 5 -> 6
- Reworked: Break 4 firewalls on target and all devices of the same type as the target.
* Bandwidth:
- Cost: 500 -> 600
- Rarity: Common (20) -> Uncommon (10)
* Breach:
- Rarity: Uncommon (10) -> Common (20)
* Breach 2.0:
- Cost: 800 -> 700
- Rarity: Rare (5) -> Uncommon (10)
* Bribe:
- Rarity: Common (20) -> Rare (5)
* Dao:
- Cost: 800 -> 500
* Dagger 2.0:
- Rarity: Common (20) -> Uncommon (10)
* Datablast:
- Cost: 400 -> 700
- Rarity: Common (20) -> Uncommon (10)
* Flail:
- Cost: 550 -> 750
* Hammer:
- Rarity: Uncommon (10) -> Common (20)
* Lockpick 2.0:
- Rarity: Common (20) -> Uncommon (10)
* OMNI Wrench:
- Cost: 1000 -> 600
- Rarity: Rare (5) -> Uncommon (10)
* Parasite 2.0:
- Rarity: Common (20) -> Uncommon (10)
* Plague:
- Cost: 550 -> 300
- Range: 6 -> 5
* Rally:
- Cost: 750 -> 600
* Spear:
- Cost: 600 -> 800
- Rarity: Common (20) -> Uncommon (10)
* Split:
- Reworked: Break 2 firewalls. Break 1 firewall on all devices of the same type as the target.

--- Utility ---
* Aces:
- Rarity: Rare (5) -> Uncommon (10)
* Bank:
- Rarity: Rare (5) -> Uncommon (10)
* Fade:
- Rarity: Rare (5) -> Uncommon (10)
* Fool:
- Rarity: Rare (5) -> Uncommon (10)
* Fortify
- Rarity: Rare (5) -> Uncommon (10)
* Greed:
- Cost: 800 -> 400
- Rarity: Rare (5) -> Uncommon (10)
- Cooldown: 6 -> 5
* Halt:
- Rarity: Rare (5) -> Uncommon (10)
* Heartbreaker:
- Rarity: Rare (5) -> Uncommon (10)
* Hitman:
- Rarity: Rare (5) -> Uncommon (10)
* Hushpuppy PWR/PRO/REA:
- Combined all three variants into one program (Hushpuppy). Increased cost (300 -> 400).
- Old separate variants are retained for savefile compatibility.
* Leash:
- Rarity: Rare (5) -> Uncommon (10)
* Overview:
- Rarity: Rare (5) -> Uncommon (10)
* Reflect:
- Cost: 1000 -> 800
* Scapegoat:
- PWR Cost: 5 -> 2
- Cooldown: 8 -> 5
* Shade:
- Rarity: Rare (5) -> Uncommon (10)
* Wings:
- Rarity: Rare (5) -> Uncommon (10)