Left 4 Dead 2

Left 4 Dead 2

beaver's place
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Update: 22 Dec, 2015 @ 9:02am

It's the final update, christmas is at the doors, so please welcome

E.B.E.N.E.Z.E.R. S.C.R.O.O.G.E.

(Easily Being Edited New Enlightment Zoey Ever Realized Sun Calculation Redone Only On behalf of Greater Enviroment). And the only thing I changed is the sun's angle. It's glowing from the east now, the map has much less dark places now. Sounds silly but is important indeed. :-)

Update: 4 Dec, 2015 @ 12:33pm

G.O.A.T. - Update

(Great Optimization And Things): new nav, recompiled events, custom textures instead of game hint options, easy to understand golf event, new roof on rescue vehicle, other minor changes here and there

Update: 4 Dec, 2015 @ 11:58am

G.O.A.T. - Update

(Great Optimization And Things): new nav, recompiled events, custom textures instead of game hint options, easy to understand golf event, new roof on rescue vehicle, other minor changes here and there...

Update: 22 Nov, 2015 @ 1:43pm

Just wanted to do some garden work, to catch a flying radio and to shovel some earth at the bank - and another 13 hours were gone. Therefore the map is now shipped with the most beautyfull superwomen riding on giant worms during botwar.


beautyfull S.U.P.E.R.W.O.M.E.N.

(Several Unknown Persons Eagerly Wandering On the Map Encase Nappage)
Added more clips and changed some scenery, especially at the golf site - no more irritating fences in front of skyboxes.


two giant W.O.R.M.S.
(Waste Of Ressource Management System)

Creating a map often needs improvisation: Unexpected non-causal relations on the left, constant incoherence on the right. More experienced mappers would join in the singing.
1. Changed the timers at the final. They have been really hyperactive in spawing up to 50 zombies a second. Told them to slow down. And to stop when the escape vehicle arrives. Had no crash on several tests on highest graphic settings on a notebook
2. The "blow-it-up"-event is renamed to "blow the barrel". In addition the barrel is not rolling away anymore so you can locate and shoot it.


B.O.T.W.A.R.
(Better Orientation With Another Riverside)
These were the hardest buttons to button. It's a hard thing to encounter that the "story" or the flow of my map had been this unclear at the tree event. I really had to convince myself to change this. A hard but necessary lesson to me. Again I changed the scenery, added and removed some lights and made the river less deep. The bank has a gentle rise now as the nav mesh along the fallen tree has become a comfortable place too.


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P.S. I forgot to mention the update before...

Minor but important change 1: "installed A.P.P.L.E.- T.I.P."
(In Long: Avoiding Progressive Pathfinders from being Lured Elsewhere Than I Planned. I could have spoken of playerclip-brushes too, but this sounds way more progessive. So I have to concentrate on a good abbreviation for the next change too...)

Minor but important change 2: "added G.E.N.E.R.A.L.S." (Jupp. It's unique. It is Gratefully Enhanced Navigation Enabled by Rendered Arrows whilest Lola Singing. It consists of the two arrows I added to the map. So players may find the chop-the-tree-event without gamehints enabled.)

Update: 16 Nov, 2015 @ 8:07am