Counter-Strike 2

Counter-Strike 2

cs_italy_rooftops_foggy
Showing 1-10 of 15 entries
< 1  2 >
Update: 4 Jan, 2016 @ 12:38pm

-Added additional door to forward hostage location
-Added some lighting
-Fixed bug with reflections on certain objects

Update: 1 Jan, 2016 @ 7:33am

-Adjusted Fog to be less thick all around
-Changed to one hostage only and force server to choose location randomly

Update: 27 Dec, 2015 @ 5:41am

-Fixed some broken textures
-Added tripwire alarm to rear tunnel that goes from wine cellar to the Main Hostage building
-Added computer to control/set/reset tripwire alarm

Update: 26 Dec, 2015 @ 6:02am

-Decreased the thickness of fog at higher altitudes
-Expanded Wine Cellar - added tunnel from wine cellar to main hostage building

Update: 22 Dec, 2015 @ 8:59pm

-Major Update: Added Sewer System with multiple path ways for CT's reach the hostages
-Opened up building near T spawn as a possible hostage area - 50% chance to be in the new building - 50% chance to be in the 3rd floor above the original hostage building.
-Sewer exists include a basement vault, the lower wine celler, and a manhole by the broken down car with main entrance near CT spawn.

Update: 4 Dec, 2015 @ 5:06pm

- Fixed a missing clip brush and a missing texture

Update: 4 Dec, 2015 @ 11:32am

- Added displacement land to skybox
- Fixed some missing textures in background
- Adjusted the fog on a roof that could be unfairly exploited
- Added/Adjusted some roof props

Update: 2 Dec, 2015 @ 1:37pm

-Fixed some missing textures
-Adjusted 3d Skybox
-Fixed some external buildings
-Lowered Wind Speed
-Fixed some shadows/lights

Update: 30 Nov, 2015 @ 10:02pm

-Adjusted thickness of fog at higher levels
-Adjusted force of wind push back, and size of wind triggers in center of map(for wc3 and low grav servers)
-Added 2 lights
-Fixed Some Locations where Fog_Volume triggers were missing
-Adjust Fog to be thicker if you are NOT in one of the normal Fog_Volume areas
-Removed a Ladder, converted to a normal "path" to walk on

Update: 27 Nov, 2015 @ 3:32pm

-Changed Fog Triggers to Fog_Volumes