Company of Heroes 2

Company of Heroes 2

Luftwaffe Angriff
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Update: 26 Feb, 2016 @ 1:01pm

Update v1.3

Added Field Matress to UK HQ as recruitable without officer.

Optics added to Field Matress. (improved range & viewing distance)

Improved Fortification added to all German & UK Emplacements without officer restriction.

Update: 16 Dec, 2015 @ 12:28pm

Update v1.21

Found bug with Ostfront Engineers weapon. Fixed. Sorry for that.

Update: 16 Dec, 2015 @ 10:49am

Update v1.2

Extensive update.

Unlocked all units for all factions.
Unlocked many abilities for units of all factions.
Extensive defence & build menu enhancments for all Engineers & many other units.
Added optics upgrade to almost all units in game, now all will get visual range multiplied by 2 & a hefty gun range bonus also.
Added Repair bunker to US & Russian forces. This point has repair, healing & repleshement auras plus can be a retreat point.
Ostfront units quad sized increased to 6.
Ostfront have access to the same tanks as OKW now, with all their benfits, but not the vetrancy upgrades.
Ostfront resources modfier tweaked to increase munitions & fuel income to allow for OKW unit costs.
OKW & Ostfront vetrancy upgrade can be done anywhere, no longer required to be in HQ territory.
Increased squad slots for most Allied units, they can now be equiped with mroe weapons.
Free optics upgrade for base flak, Opel trucks & SWS halftracks.
Changed British lock out upgrades, so British can build all units regardless of Anvil/Hammer etc.
British & Russians can now build MG nests. All Allied can builld Slit Trench.
Slit Trench can now hold mortars. Please note that they will attack enemy, but barrages will not function.
Significantly lessened the cost of OKW HQ upgrades. This is for the AI.
Swapped OKW HQ 2 & 3s build menus. You now get halftracks before Medium Panzers.
Added fuel/munitions tansfers to all factions.
Fixed US icons for .30cal & Sherman 76mm.
Added supply Bren Gun Carrier to Britain. It can also capture points.
Ostfront Engineers are now Assault Engineers the same as OKW.
Fallshirm crews for many vehicles & MG points.

Plus much much more... tiny tweaks & ballances etc.

Update: 9 Dec, 2015 @ 1:12pm

Update v1.10

Correct text on a number of items, mentioned that the OKW Optics upgrade adds to weapon range as well as visual range.

Changed bunker to just MG 42 upgrade, but it has an automatic recruitment healing & repair sphere.

Remove limit for Command Points, so Elephants can conitue to be purchased for 12 points each.

Made OKW defences buildable in out of supply & enemy areas, so OKW can land grab, then defend.

Fixed Goliath to spawn at HQ, not at map entry point.

Added MG42 to Stug III E.

Added engine tunning upgrades to Stug III's.

Update: 7 Dec, 2015 @ 7:17pm

Initial upload. v1.09



STEAM BLURB
___________________________________________

Luftwaffe Angriff
Fight the enemies of the Reich with the famed Luftwaffe land forces. From the Herman Goering Panzer Division to the Fallschirmjaeger Divisions.

Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Axis have 6 man squads.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hull-downed. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements for all & MG pits for Brit & Rus.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits for Russia & US; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for the Axis & British.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.

This mod increases both viewing & firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved, so no more 25 pop King Tigers, they are 5, to reflect the 5 crew members. Engineer units also have access to expansive defense structure build trees. Including special repair points for the Allies & Brit style emplacements for all. All vehicles can be hulled down & have crews.

The mod focuses on the OKW units, bending them to a Luftwaffe theme. But all factions have had a major rework.

HQ upgrades take longer, creating themes of units, so early game will be much more infantry based, late game has the tough troops & big tanks.

This mod radically adjusts the experience level of OKW units, making it very fast for them to become 5-star elite, this is to reflect the battle hardened troops of the Fallschirm & HG Pnz Div troops. All OKW vehicles & troops also have many abilities, the most noticeable is smoke, this radically changes gameplay, allowing for hit & run skirmishes & the preservation of units. Almost all tanks can be hull-downed, so make use of this. The enemy will out number you, so you need to claw your way forward.

*TIP* All factions have a super-heavy tank that can be built using Command Points alone, so this could save you, but at the cost of other benefits of call in troops & officer abilities.

This mod is designed to play the OKW against the Russians, US & British forces all at once, on Expert level. But you can play against the OKW, or for a normal game, fight against OstHeer as they have all the units, but less 'perks' & buffs. The Russian, US, UK & Ost-Heer factions are all balanced.

It is an amazing struggle, holding a point with two paratroopers & a hull-downed Panther, & just surviving against a ISU-2, only to face a Perishing & Tommies next wave... just like WW2, this is the army to fight on three fronts with.

If you want a real challenge, choose one of the Allied nations & fight against the OKW Luftwaffe troops. I had amazing battles where they would fling everything at me, discharge smoke, & disengage before I could kill them, only to lure me into ambush as I tried to hunt them down. I have really tuned this mod for the difficulty levels, easy will be easy, hard will have you fighting for 2 hours to finally take a pyrrhic victory. Just like WW2, you will need to go against the LW troops 4:1. I recommend you let none survive any engagement, as once they rank up, they are brutal.


If you would like your own custom Mod created, $30-$50, contact me to discuss.