Arma 3
CO37 - Two Sierra Tour 2 / WarmUp
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Update: 3 Sep, 2022 @ 1:46pm

Version 1.13

- General: Various issues and optimizations.
- Updated: Insignia and texture issues finally fixed with ArmA3 2.10
- Updated: Applied ADF 2.28 framework.

Update: 4 Jul, 2020 @ 8:48pm

Version 1.12

- Fixed: Turret gunners.
- Updated: Various performance improvements.
- Updated: 2sierra_readme.pdf ReadMe document.
- Updated: Applied ADF 2.25 framework.

Update: 19 Apr, 2020 @ 11:31am

Version 1.11

- Fixed: Invulnerable vehicle gunners.
- Updated: Performance improvements.
- Updated: 2sierra_readme.pdf ReadMe document.
- Updated: Applied ADF 2.22 framework.

Update: 19 Dec, 2019 @ 10:11am

Version 1.10

- Fixed: Attempt to fix the occasional invincibility of OpFor.
- Updated: 2sierra_readme.pdf ReadMe document.
- Updated: Applied ADF 2.19 framework.

Note
I received several reports that OpFor is very difficult to kill and sometimes require 10+ hits for them to go down. From a mission maker point of view this seems due to a change in config of body armor etc. Since my missions do not alter any unit config, the only other possible explication was the skill set changes. Although it does not seems logical, it is the only setting that is applied in both Two Sierra and Wolfpack missions that alter behaviour of OpFor. I have removed any skill set/behaviour changes and kept everything as Vanilla as possible.
Please let me know if this clears-up the invincibility issue of OpFor units.

From Armaholic or the BIS ARMA 3 Forum threads you can download an all-in-one zip file which contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

Update: 3 May, 2019 @ 7:03pm

Version 1.09

- Added: Mod compatibility (RHS/Project Opfor/3CB Factions/CUP/CFP) for BluFor & OpFor
- Fixed: Vehicle service points working as they should
- Updated: Spawn on demand. Now via framework function.
- Updated: Dynamic civilians uses mods if available (Project Opfor/3CB Factions/CUP/CFP)
- Updated: 2sierra_readme.pdf ReadMe document.
- Updated: Applied ADF 2.15 framework.

From Armaholic or the BIS ARMA 3 Forum threads you can download an all-in-one zip file which contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

Update: 3 Mar, 2019 @ 12:42pm

Version 1.08

- Fixed: Convoy’s. Attempt number 612 to fix AI convoys.
- Fixed: Para’s. AI para’s perform as ordered.
- Fixed: Mission ending day 3 & 4.
- Fixed: MOTS progress speed in day 4, 7 & 8.
- Fixed: Spelling in briefings/high command.
- Fixed/removed: last slithers of legacy code.
- Updated: Moved all mission logic to server init. HC only managed AI spawns.
- Updated: Further refining of mission balancer values.
- Updated: Most mission objects for increased performance.
- Updated: Applied ADF 2.13 framework.

From Armaholic or the BIS ARMA 3 Forum threads you can download the an all-in-one zipfile which contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

Update: 28 Sep, 2018 @ 3:28pm

Version 1.07

- Added: Vehicle service points throughout the area of operation.
- Added: Woodland kit for tour 2.
- Fixed/removed: Legacy code
- Fixed: End mission is no longer activated for late joinders (JIP).
- Fixed: Locked buildings due to disabled simulation are now enterable.
- Updated: Mission balancer values in most missions. Thanks for feedback!
- Updated: Most mission systems and triggers
- Updated: Attempt to fix patch/insignia and texture issues
- Updated: Applied ARMA 3 Encore update.
- Updated: Applied ADF 2.10 framework.

From Armaholic or the BIS ARMA 3 Forum threads you can download the an all-in-one zipfile which contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

Update: 6 Jun, 2018 @ 3:09pm

Version 1.06

- Fixed: Teleport flagpole tour 1 warmup mission
- Fixed: Mission balancer did a full reset when a player JIP-ed.
- Fixed: initPlayerServer bug caused issues for JIP players
- Fixed: Service point refueling issues.
- Fixed: TFAR radio channel pre-set.
- Updated: ORBAT, now slotting per squad instead of team
- Updated: Mission balancer setting can be overruled using the mission params at mission start.
- Updated: Applied ADF 2.06 framework.

From Armaholic or the BIS Forum threads you can download the a zipfile which contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

Update: 12 Mar, 2018 @ 5:39pm

Both the Two Sierra website and Github repo are NO LONGER maintained. Please use the BIS Forum thread or Armaholic as your source for updates and information.

From Armaholic or the BIS Forum threads you can download the a zipfile which contains a '2sierra_readme.pdf' document with mission information, client/server information, training information, etc., media files and briefing files.

1.05 is a major update. All missions have been updated. Changes:

- Fixed: Various script issues.
- Fixed: RPT spamming of various functions
- Added: Mission balancer: Less players = less OpFor and v.v.
- Added: 2 additional JIP slots (instead of 3 HC slots now only 1 HC slot).
- Updated: Mission Objective Test Scripts (mots.sqf)
- Updated: AI Skill is controlled by ASR-AI/vComAI/bCombat if enabled
- Updated: Mission files updated in line with 3Den.
- Updated: Code base. Completely re-written in line with ARMA 3 1.82.
- Updated: Multiplayer optimization.
- Updated: Applied ADF 2.03 framework.

Update: 21 Apr, 2016 @ 4:17pm

v1.02 Hotfix