Counter-Strike 2

Counter-Strike 2

de_ringstad [ARRESTED DEVELOPMENT]
Showing 11-20 of 35 entries
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Update: 14 Feb, 2016 @ 1:19pm

*turned garage into a restraunt
*added cover and made T side connectors look better
*turned some steep ramps into stairs
*changed and moved some cover on B site

Update: 3 Feb, 2016 @ 1:30pm

*Added cover at bombsites
*blocked some line of sight A
*added detai A
*added detail B site snipers nest
*changed the copcar CT Spawn
*cleaned up the stairs
*retextured T spawn

Update: 26 Jan, 2016 @ 9:57am

*added details on b site
*fixed some window textures
*mad drop down larger
*added more DM spawns
*added a platform to A site
*added a security booth between CT and A
*fixed some shadow bugs
*Added details around the map

Update: 25 Jan, 2016 @ 2:05pm

*completed re-arranged A site (made it an indoor train station)
*fixed lighting
*added details around the map
*added scaffolding on B side of mid
*other crap

Update: 13 Jan, 2016 @ 1:54pm

*details
*DM Spawns

Update: 8 Jan, 2016 @ 7:19pm

*added a 3d skybox
*made spaces "real" with props and lights
*added decals!
*changed the fountain and added working water
*fixed bugs

Update: 3 Jan, 2016 @ 9:48am

*Finished Texturing
*replace placeholders with props
*added some clipping
*finished reflections

Update: 2 Jan, 2016 @ 3:08pm

*moved sun
*closed off part of B site heaven
*added player clipping to areas so that they are off limits
*add walls to optimize the map
*smoothed things out
*textured areas
*got reflections set up for specific areas only
*added massive tower to help navigate the map

Update: 31 Dec, 2015 @ 2:57pm

*added cover on B
*minor tweaks to B

Update: 31 Dec, 2015 @ 11:41am

*realized I was confusing A and B sites in previous change logs
*shortened map
*made the walkway over the B site smaller
*moved some cover on A
*removed wall between CT spawn and A
*hightened ct sniper nest