Homeworld Remastered Collection

Homeworld Remastered Collection

Macross Univers
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Update: 4 Oct, 2016 @ 5:14am

We know that it has been a long road since the last update but Cooper and I are glad to announce that the mod is working again and we want to give you the opportunity to try it on your own...

This said, the mod is still under "testing build" status and will not stay the same for the final release (that's what testing is for, right ?) and your feedback will be welcome to help us to improve the mod to the top, hopefully ^^

So, let us begin, here's the list of what have changed :

First, the previously defined roadmap is obsolete, the mod will be under BETA status from now on and should change to 1.0 only at release.

All the following units have been redone and converted to the new HomeworldRM version (2.1 ATM)


U.N Spacy


* SDF-1

- Retextured and animation ready
- Animated mega gun opening
- New energy beam effect
- New destroid Phalanx for defense (provided by Chthonic)


* ARMD Carrier

- Retextured
- New destroid Tomahawk for defense


* ARMD Cruiser

- Retextured
- New destroid Spartan for defense (provided by Chthonic)

* Oberth Destroyer

- Retextured

* VF-1A Valkyrie

- Retextured and animation ready
- Folding wings animation

(Gerwalk)

- Retextured and animation ready
- Animation fighter>gerwalk & gerwalk>fighter

* VF-1A Super Valkyrie (Battroid)

- Retextured and animation ready
- Animation fighter>battroid & battroid>fighter

* VF-1J (Hikaru Ichijo)

- Retextured and animation ready
- Animation fighter>battroid & battroid>fighter
- Speed bonus

* VF-1J (Maximilian Jenius)

- Retextured and animation ready
- Animation fighter>battroid & battroid>fighter
- Speed & handling bonus

* VF-1S (Roy Focker)

- Retextured and animation ready
- Animation fighter>battroid & battroid>fighter
- Speed bonus + increase accuracy and damage to other allied units within 5000M area

* VF-1J GBP-1S "Armored" Valkyrie (provided by Chthonic)

- Animation ready
- Animated weaponry

Ressource collector (Spider bug)

Ressource controller (ES-111)


Zentradi


On their way, Cooper is already working on them



Cooper wanted to make some tests with the steam package before going through Zentradi improvements (textures, animations, reviewed meshes etc...) and so, they are not there yet, but animations are ready and a basic A.I has been worked on and implemented. Ships have new textures, all meshes have been reviewed and new FXs have been integrated since the last update, but we won't hold you any longer, try them by yourself !

ps : Sorry for the delay, I totally forgot about the changes note on steam ^^'

Update: 28 Feb, 2016 @ 5:15am

Hotfix 0.1.11a

- Hotfix for 0.1.11 update to adress a crashing issue when loading for some players

Update: 25 Feb, 2016 @ 9:31am

Just a simple update to reorganise the description page.
For details about the 0.1.11 update, please refer to the previous change note.

Update: 24 Feb, 2016 @ 11:46am

Hello everyone, as promised, here's the 0.1.11 update with a lot of changes and content !

BE AWARE THAT THIS MOD IS UNDER TEST PHASE !

There are still a lot of things to tweak and improve, so try to be indulgent, and if you have to be critical, at least try to do so in a constructive way.
We are updating to let you enjoy the mod and to give you the opportunity to follow this project alongside our team.
Speaking of which, we want to thank all the helpful people you've met so far, who kick the hell out of our agenda by saving us a lot of time. So thank you guys for providing your precious advices, your super material from the former mods (3D models and files) and the most of all, your own free time :)

Krnt

Cdr Fokker (Former crew member from Hw2 DYRL mod)

Chthonic (Former crew member from Hw2 DYRL mod)

Shadow3393 (Former crew member from Hw2 DYRL mod)

Lybra (Former crew member from Hw1 Macross mod)

Thank you again, you guys rock!!


----------------------------------Technical infos----------------------------------------------


**********Cooper's rig & settings************


i5-4670K 3,40 GHz, RAM 8,00 Go

Windows 10 professionnel 64bit

Video Card: Nvidia GeForce GTX 660 (ASUS Direct CU II OC)

Motherboard: ASUS Z87-A

Graphic settings:

Résolution : 1920x1080

antialias: x16

Texture quality : 9

limite texture: 4096

lightining : Enhanced

Battle scars: Enhanced

Battle scar limit : all ship

Depth Bias : ON

motion blur : OFF (headache machine) ;)

bloom HDR: ON

rayon HDR: enhanced

Depth of field : Always (c'est trop cool ce truc)

UI effects : Enhanced


With that config, cooper may suffer few slight performance losses, but not the big deal and, moreover, he forgets to close other programs from time to time.
On my side, I've experienced FPS drops only when a lot of units are firing together, it seems to be a CPU issue, but we have to dig into it.



*********ShiftZero's rig & settings************


FX-4100+ (@3.8Ghz), RAM 8.00 Go (@1600)

Win 7 sp1 64bits

R9 280 (Sapphire Radeon R9 280 Dual X with Boost - 3 Go)

Asus M5A78L/USB3

Graphic settings :

Resolution : 1680x1050

Anti-aliasing : x4

Texture quality : 9

Limite texture: 8192

Lightining : Enhanced

Battle scars: Enhanced

Battle scar limit : Capital ship

Depth Bias : ON

Motion blur : OFF

Bloom HDR: ON

Rayon HDR : Enhanced

Depth of field : OFF

UI effects : Enhanced



------------------------------------Update 0.1.11----------------------------------------------


=====General======

- Functional A.I prototype implementation. (Coded and provided by Krnt)

- 95% of the existing models have been optimized, a few are remaining but we are approaching the end of the tunnel

- New Sound and visual effects for better immersion (Some were supplied by Cdr Fokker)

- General adjustements regarding specific units durability and Damage Per Second rate

- Modification of the unit cap and arrival of all new unique units with special features


=====U.N.SPACY=====

BE WARNED ! Health points for SDF-1 have been greatly decreased but its DPS has been increased to compensate.

- Map view sensors have been reduced for both motherships

- Valkyries and SDF-1 models are ready for the NEAR TO COME transformations. I repeat "NEAR TO COME", not implemented yet.

- VF-1J Super Valkyrie has been temporarily retired for maintenance operations, She'll be back with the DYRL update.

- Added various new units:
* Glamor ES-11RC (Modified Cat's Eye to fit the need of ressource controller)
* VF-1A Super Valkyrie (heavy bomber weapon config.)
* VF-1A Gerwalk AMM-1
* VF-1A Gerwalk RMS-1

- Lt Hikaru Ichijô and his VF-1J Super Valkyrie in Battroïd mode (unique unit with ability)

- The Oberth Destroyer's skin has been enhanced and its maximum range has been increased

- QF-3000E Ghost tweaking to make it more like an average bomber

- Increased HP and behavior improvements for ARMD battlecruiser


=====Zentradi=====

- Anti-Air defense has been added to all following ships
* Ressource controller
* Nupetiet Vergnitzs
* Picket Patrol
* Quiltra Quelamitz
* Quiltra Queleual
* Thurvel Salan

- Added ressource collector (revamped model from the Hw2 mod DYRL)

- Added ressouce controller (revamped model from the Hw2 mod DYRL)

- Added 3 new variants of Regult
* Tactical
* Light missile carrier
* Heavy missile carrier

- Quiltra Quelamitz (Destroyer) implementation (it's an old model, but no worries, it's already on the revamp list)

- Skin enhancement for the Quimeliquola Queadluun-Rau Battle Suit

- Milia Fallyna's Queadluun-Rau Battle Suit added (unique Ace unit)

- Improved behavior and re-adjusted durability for the Thurvel-Salan Class Battleship.


We might have forgotten some stuff, but who knows, maybe we intended to...

See you around and have fun ! ;)

Update: 16 Jan, 2016 @ 11:11am

Hi everyone !

As you may have noticed, there is no description for the first updates within the logs, but it is about to change. First, I would like to detail how we are going to proceed. Each update will start by a "0" and thus, until the final release which will most likely be "1.0" and should change again after that...
The second digit represents the generation being developed at the moment, and the last part of the designation is the step-by-step evolution for the generation being developed. For instance, right now the mod has the current status "0.1.10", so this is the 10th update for the 1st generation.


Here's the mini roadmap (subject to change)

0.1.xx => Macross TV show & movie
0.2.xx => Macross+ & Macross7
0.3.xx => Macross Frontier
0.4 is under discussion for Macross Delta implementation
0.5 Going to BETA
0.X Fixing bugs/balancing

> 0.1.10
- Fixed an issue with "ARMD cruiser" and "Oberth destroyer" building process


> 0.1.09
- Added the ARMD class for carrier and cruiser


> 0.1.01 => 0.1.08
- release of the mod under testing protocol
- Add various units without A.I for deathmatch
*SDF1 version TV show
*Spider Bug
*Lockhee SF-3A Lancer II
*Northrom QF-3000E Ghost
*Stonewell Bellcom VF-4 Lightning III
*Shinnakasu VF-1J Super Valkyrie
*Nupetiet-Vergnitzs
*Quiltra Queleual

Update: 16 Jan, 2016 @ 8:26am

Update: 16 Jan, 2016 @ 8:12am

Update: 5 Jan, 2016 @ 6:52pm

Update: 4 Jan, 2016 @ 2:05pm

Update: 2 Jan, 2016 @ 9:40pm