Homeworld Remastered Collection

Homeworld Remastered Collection

Macross Univers
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Update: 10 Feb, 2020 @ 11:39am

Update: 6 Sep, 2019 @ 4:40pm

0.2.5

*New units*

VF-0 Phoenix (fighter)
VF-0 Angel (corvette)
VF Orguss (corvette)
MegaRoad (Mothership)


*Major Changes*

SDF-1 is now a Battle Ship

- Fully transformable
- Optimized model
- New texture

-New combat classes and flying dynamics-

Officers are now optimized for Dogfight
Battroids combat behavior have been adjusted for more "realism" (how we expect to see them move during combat)
Gerwalks have been modified the same way, to match a better visual while fighting
Zentrans Battlesuits went through the same process

-Visual Effects-

A lot whole set of new explosion effects has been integrated
Created by Sinestesia Studio

https://www.facebook.com/pg/sinestesiastudio/about/?ref=page_internal

Firing sequence for the SDF-1 main cannon has been resynchonized in order to hide that ugly beam's starting point
First iteration for animated thrusters (and exhaust) to simulate thrust vectoring systems
Heavy missiles parameters have been improved for the Oberth Destroyer

-Balancing-

Most units went through balancing process but few are still remaining

-Gameplay-

Building process have been rethought to allow players to construct more units at once
Deep changes have been done for U.N.Spacy building tree
Quel-Quallie has been nerfed and become a command light frigate. It focuses more on troops coordination now


*Warnings*

Some units are now heavy specialized, AA gun will only be able to shoot at small units when heavy missiles can only be shot at Medium+ targets
For instance the QF-3000-E is a specialized light bomber and so it doesn't carry any weapon able to shoot upon fighters/corvettes


*Miscellaneous*

Units with thrust vectoring effect

- VF-1A standard
- VF Orguss
- Regult (animated missiles pods/changing posture animation)
- Nousjadeul Ger (dynamic right arm animation)

The megaroad didn't get its final texture, need to be revamped

Buildings under its dome are still being worked on (temporary HW2 version)


*Known issues*

Sometimes, for heroes, during battroid>fighter transformation, the left arm might get stuck at 45° instead of resetting its position (not a game breaker, the valk will retransform in battroid for the next fight and will engage normally)
Sadly there is a shader incompatibility with BGmaps (by Dom2) mod which uses custom shaders too. When both mods are selected, transparency effect for the megaroad does not appear.
We'd like to integrate those awesome backgrounds directly into the macross mod for future updates.


*Note from the author*

I'm totally aware that putting the Megaroad as mothership does not match the Macross chronology. It is a temporary setting in order to allow the sdf-1 to be able to go to battle without jeopardizing the entire U.N.Spacy fleet.
It will stay that way until the replacement unit is ready. It still allowed me to work on transparency shader and give some free space to the SDF-1 to be an actual battle ship.
Have fun folks, see you next time !

Update: 23 Jul, 2017 @ 7:02am

Rev 0.2.4


U.N SPACY

* New ship model for the ARMD-1 (concept design that didn't appear in TV show)
* New ship model for the ARMD-2 (original design and weaponry from TV show)
* Adding missiles for ARMD ships as seen in TV show
* ARMD-2 cruiser has now docking capability for VF1J GBP 1S & VF-1A Gerwalk RMS units
* Animation parameters have been modified for "VF-1A Super" to keep them from launching their animation sequence during combat
* SDF-1 runways for fighters and corvettes have been modified to avoid the congestion effect when the structure is moving. (only two runways might stay blocked but it shouldn't be that much of a problem since those become active only when the first 4 runways are already in use)
* SDF-1 Re-entry path has been modified for the Armored Valkyrie (VF1J GBP 1S) to prevent the Daedalus gate from being blocked
* Building process has been tweaked to improve dynamism


Zentradi

* New "High Manoeuvrability" missiles have been added
* Adding Heavy multi-warhead type 2 missiles
* Adding anti-ship type 2 missiles for warships
* Adding anti-air defence missiles for Zentrans' capital ships
* Visual improvement/optimization for the Quiltra Quelamitz & Quiltra Quelamitz green
* Mega cannon VFX have been modified for Quiltra Quelamitz & Quiltra Quelamitz green to enhance visual and its damages have been increased
* Former anti-ship missiles have been removed on Quiltra Quelamitz class ships
* Adding main weapons to the Thurvel-Salan - 3 ion beam turrets (for now)
* Overall weaponry optimization for Quiltra Quelamitz, Thurvel-Salan & Picket patrol class ships for better efficiency
* Meshes optimization and textures adjustment for the following ships :

-Thurvel-Salan
-Thurvel-Salan-Purple
-Quiltra-Queleual
-Queadol-Salan
-Picket-Patrol
-Picket-Patrol-Purple
-Queadol

* Crash related to Britai Kridanik's Nupetiet-Vergnitzs has been solved
* Required building time and RU cost have been reduced for Zentrans' capital ships. They are now 25% cheaper and faster to be built (except for the Nupetiet-Vergnitzs which has kept the same building requirements)


General modifications

* Some units names have been shortened to allow a proper quantity display during the building process
* Penetrating factor has been improved for all missiles to increase realism and efficiency
* Addition of New colors for explosion VFX to diversify the ammo types
* "UIFix" integration that allows to conceal musics player controls if players want to (huge thanks to Shadowwinterknig)

Update: 26 Jun, 2017 @ 2:58pm

Hotfix 0.2.3a

- "HoldSlot" parameters have been modified for UNS and Zentrans to fix a waste of slots with docked fighters

- Building process has been desactivated on the Nupetiet-Verginitz to prevent the game from crashing.
(This is a temporary fix until Cooper gets more time to take a closer look on that issue)


thank you "thegametiper" for the heads up ;)

Update: 19 Jun, 2017 @ 2:22pm

Rev 0.2.3

- Media player integration with two included playlists (DYRL soundtrack and Minmay's songs) + several battle musics
Original modders HW_Lover & lone_wolf

To activate the player in game, just click on the "Media Player" button at the upper left corner of your screen. From there, you'll have a new windows with two tabs.
The first one (SoundTrack) give you the song's names for the currently selected playlist, and the other one (Settings) let you change the actual playlist for the one you want.
You also have the possibility to change or even desactivate battle musics.

Huge thanks to ShadowWinterKnig(ht?) for his very helpful post on the Gearbox forums ...you rock dude ;)

Update: 14 Jun, 2017 @ 1:06am

Rev 0.2.2


- Building processus has been tweaked for the Zentradi to improve dynamism

- Quiltra Queleual is now able to build Picket Patrol class ship

- Queadol Magdomilla's main module is now able to build

Battle Pods
Battle Suits
Frigates
Destroyers
Battlecruisers

- Arrival of the Meltrandi fleet with their own units (from the TV show, not DYRL)

- Moruk Laplamiz has also been dispatched, with her own Queadol Magdomilla with the same building abilities as described above except for destroyers building capability

- New Background & Music added for the main menu

- FX and SFX have been replaced for Gnerl fighters

- AA defence weaponry for Zentran fleet has been greatly buffed for more efficiency "Beware, it is very efficient"

- Few visual effects have been tweaked/improved to increase immersion

- Proper descriptions for the Queadol and Queadol Salan have been added as redacted by Aleksandros

Update: 5 Jun, 2017 @ 7:28am

Rev 0.2.1

- Attempt to integrate a music player inside the mod, but we didn't manage to do so

Update: 4 Jun, 2017 @ 10:46am

Update: 1 Jun, 2017 @ 1:34pm

And here goes the patchnote :

Univers MACROSS (ver 0.2.0)

There are a lot of changes and additions within this update and, to be honest, after his long break for personnal reasons, Cooper couldn't remember every single one of them ^^'
Here are the main ones : Zentrans implementation, addition of the VF-X-4 prototype and first iteration of the folding effect (still wip), but let's go for a more detailled listing.

U-N SPACY

New beam FX for the mega gun of the SDF-1

Tweaked behavior and weaponry to make the SDF-1 feels easier to handle in combat (but beware this is not a battleship, under very heavy fire it may quickly become critical. Folding jumps are life savior)

Modification of the deploying path for fighters and corvettes. It has less realism but more convenience. (Cooper had to choose between realism and gameplay)

Targeting angle for the SDF-1 has been increase from 2° to 5°to make it fire more easily

Several units have seen their combat behavior improved for more dynamic battles

NEW UNITS

Ship | Provider | Unit info

UN-SPACY

VF-X-4 | Chthonic | Advanced fighter prototype

ZENTRADI

Fulbtzs Berrentzs | Chthonic | Mothership
(Beware that it is the only ship capable of asking for heavy reinforcement. Very slow and limited moving capability. A lot of HP but not a big firepower)

Glaug | Chthonic | Armored Battle pod with multi gun

Glaug power up | Chthonic | Advanced armored battle pod with multi gun and long range module (5 max)

Quamzin Kravshera | Chthonic | Quamzim Kravshera with his personnal Glaug

Gnerl | Chthonic | Basic Zentradi fighter pod

Nousjadeul-Ger | Chthonic | Multi gun basic Battle suit

Quimeliquola Queadluun-Rau: | Chthonic | Multi gun advanced Battle Suit

Milia Fallyna | Chthonic | Milia with her personnal Quimeliquola Queadluun-Rau

Britai Kridanik | Cooper | Britai Kridanik with his personnal Nupetiet-Vergnitzs Battleship

Picket Patrol | Chthonic | Escort frigate

Queadol Magdomilla Assault | Chthonic | Front module of the Queadol Magdomilla (escort destroyer)

Queadol Magdomilla Main | Chthonic | Main module of the Queadol Magdomilla (missile cruiser), Able to dock with the Queadol Magdomilla Assault. Only fan-service for now. The main part of the Queadol Magdomilla is desactivated when both part are attached to each other and can't be detached. A fully operationnal version of this ship is planned for a futur update.

Queadol Salan | Chthonic | Attack support cruiser. Cargo and light units repair

Thuverl Salan | Chthonic | Medium-Scale Battleship

Quel Quallie Theatre Scout Pod | Chthonic | Scouting heavy corvette (for now, need a little rework)

Quiltra Quelamitz | Chthonic | Long range Attack Destroyer (same role and fonctionnality for both colors)

Quiltra Queleual | Chthonic | Cargo capability but be careful with its light armor

Regult Heavy Missile Carrier | Cooper | Multi gun heavy bomber Battle Pod

Regult Light Missile Carrier | Cooper | Multi gun interceptor Battle Pod Intercepteur multi gun

Regult Tactical | Cooper | Multi gun Battle Pod

Salvage pod | Cooper | Resource collector

Name is still to be defined | Cooper | Resource controler

There are a lot of missiles in this mod and several units are relatively heavy in polygons (to allow cool animations) and that's why Cooper decided to reduce to one the number of unit per squadron few months ago.
This said, some brief performance drops might still occur during big battles involving a lot of ships, but I will get back to this in the "Known issues" section.

Balance seems good for a first encounter between U-N Spacy and Zentrans, but don't hesitate to come towards us with your opinion/suggestion about the mod to help us improving it.
We are a small team and we need you to make this mod going the right way.

By the way, we are still in a huge need for a motivated coder with whom we could elaborate customized scripts, maps creation/gametypes and solo campaign.
So if you think you could be that person, feel free to contact us !

Known Issues

New Folding effect may sporadically change its color (still wip)

Sometimes opening and closing animation for the Daedalus' door might look strange

Missiles may go crazy turning around because they're struggling to get the hitbox of their target (for instance, if the target is destroyed while a missile is heading to it, it losses its target and might act like a fool)

Brief performance drops during heavy battles might happen

It has been a while since the last update and, even if there are still some uncomplete features, we wanted to share the mod for you guys to enjoy and to try it yourself.
Don't hesitate to send us some feedbacks about how you felt your games.
Cooper will update more frequently during the next weeks because everything is not in place for now and few mispelling remain, but as I just said, we want you to have some fun with the mod after such a long break ^^
So, I think it's ok for now, we wish you some good times within frenetic battles and exploding stuff and we see you for the next update !

ps : One last thing, we recommand you to use Hamachi if you want to play MP games, it's very efficient to find people you want to play with.

Update: 1 Jun, 2017 @ 5:22am