rFactor 2

rFactor 2

T70 Spyder
Showing 1-7 of 7 entries
Update: 2 May, 2017 @ 9:37am

Version 1.0.5 is the third public release aimed at delivering DX11 compatability.

Changelog:

- Removed Some1's Custom Glare and Light Flare shaders from headlights and tail lights. Now using HighLuminanceSun shader with textures adjusted to suit.
- Created new Batttery gauge background texture that works with DX11 and fixed poorly placed needle.
- Adjusted gauge needle texture to remove unwanted DX11 bloom.
- Adjusted shift light texture.
- Improve backfire animation effect by switching to HighLuminanceSun material.
- Adjusted rollcage material reflections to work correctly at night.
- Adjusted LOD's to reduce long distance pop-in and

Update: 7 Jan, 2016 @ 7:48am

Version 1.0.4 is the second public release.

Changelog:

- Added mk3 and mk3b models. These are based on the physics of the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original G6 dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available to the community.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable

Update: 5 Jan, 2016 @ 9:02am

Version 1.0.3 is the release candidate for the second public release.

Changelog:

- Added mk3 and mk3b models. Once again these are based on the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable

Update: 3 Jan, 2016 @ 9:10am

Version 1.0.2 is the release candidate for the second public release.

Changelog:

- Added mk3 and mk3b models. Once again these are based on the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable

Update: 3 Jan, 2016 @ 5:15am

Version 1.0.1 is release candidate for the second public release.

Changelog:

- Added mk3 and mk3b models. Once again these are based on the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable

Update: 3 Jan, 2016 @ 1:36am

Version 1.0.0 is release candidate of the latest public version.

Update: 3 Jan, 2016 @ 1:18am

Version 1.0.0 is release candidate of the latest public version.