Arma 3
NIArms M1903 Springfield Rifles
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Update: 7 Mar, 2024 @ 3:27am

1.65
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- Barrel-Mount Accessories Support
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Update: 25 May, 2023 @ 1:07am

1.6
========
- Re-integrated closure noises to gunshots

Update: 6 Nov, 2022 @ 9:23pm

1.5 Re-issue - resigned with new key

Update: 4 Sep, 2021 @ 8:16am

1.5
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- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: 1 May, 2019 @ 11:27pm

1.45
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Implemented Charms

Update: 15 Jan, 2018 @ 1:45am

1.4
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- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.

Update: 27 Jul, 2017 @ 12:57am

1.35
========
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: 20 Nov, 2016 @ 9:52pm

1.3
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- Migrated per-pack ballistic data to Core: .3006
- added hiddenselections (see respective classes for details)

Update: 5 Sep, 2016 @ 2:47am

Fixed sounds sampleate issue.

Update: 4 Sep, 2016 @ 9:03pm

Fixing upload. Apparently brainfart happened.